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Paintings Alive: A Virtual Reality-Based Approach for Enhancing the User Experience of Art Gallery Visitors
9 references·0 citing·23 second hop
Paintings Alive: A Virtual Reality-Based Approach for Enhancing the User Experience of Art Gallery Visitors (2016)Paintings Alive: A Virtual Reality-Based …A Cultural Semiotic Aesthetic Approach for a Virtual Heritage Project (2016)A Cultural Semiotic Aesthetic…Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media (2015)Narrative as Virtual Reality …Narrative as Virtual Reality 2 (2015)Narrative as Virtual Reality 2THE IMMERSIVE ARTISTIC EXPERIENCE AND THE EXPLOITATION OF SPACE (2010)THE IMMERSIVE ARTISTIC EXPERI…New heritage : new media and cultural heritage (2008)New heritage : new media and …Art of the digital age (2007)Art of the digital ageVirtual art: From illusion to immersion (2004)Virtual art: From illusion to…Virtual Art: From Illusion to Immersion (2003)Virtual Art: From Illusion to…Towards an Immersive Intelligence (2001)Towards an Immersive Intellig…The Act of Reading: A Theory of Aesthetic Response (1979)Writing and Difference (1980)Difference and repetition (1994)Losing Time and Space: Experiencing Immersion (2016)Artificial reality II (1991)The Metaphysics of Virtual Reality (1994)New Media in Late 20th Century Art (2000)Algorithmic art: Technology, mathematics and art (2008)Code Bending: A New Creative Coding Practice (2014)From Mecenatism to crowdfunding: engagement and identification in cultural-creative projects (2017)What is generative art? (2009)A philosophy of cinematic art (2010)Immersive Audio Storytelling: Podcasting and Serial Documentary in the Digital Publishing Industry (2019)"They're Just Tixel Pits, Man" (2017)Virtual reality is so cool! How technology innovativeness shapes consumer responses to service preview modes (2020)Virtual reality and gamification in education: a systematic review (2024)The Social Production of Heritage through Cross‐media Interaction: Making Place for Place‐making (2008)Experiencing the Digital World: The Cultural Value of Digital Engagement with Heritage (2016)Mapping historic urban landscape values through social media (2018)Conceptualizing E-leisure (2012)Digital creativity: Research themes and framework (2014)Oculus imaginaries: The promises and perils of Facebook’s virtual reality (2020)Investigating Users’ Acceptance of the Metaverse with an Extended Technology Acceptance Model (2023)
this work references cited by second hop

References

  • 2004Virtual art: From illusion to immersion582 cited
  • 2003Virtual Art: From Illusion to Immersion446 cited
  • 2015Narrative as Virtual Reality 2390 cited
  • 2015Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media224 cited
  • 2008New heritage : new media and cultural heritage196 cited
  • 2007Art of the digital age52 cited
  • 2001Towards an Immersive Intelligence18 cited
  • 2010THE IMMERSIVE ARTISTIC EXPERIENCE AND THE EXPLOITATION OF SPACE14 cited
  • 2016A Cultural Semiotic Aesthetic Approach for a Virtual Heritage Project2 cited

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