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An interactive user interface prototype design for enhancing on-site museum and art gallery experience through digital technology
5 references·7 citing·41 second hop
An interactive user interface prototype design for enhancing on-site museum and art gallery experience through digital technology (2015)An interactive user interface prototype d…NFC technology applied to touristic-cultural field: A case study on an Italian museum (2013)NFC technology applied to tou…Promising Beginning? Evaluating Museum Mobile Phone Apps (2011)Promising Beginning? Evaluati…Digital technologies and the museum experience: handheld guides and other media (2009)Digital technologies and the …Building Virtual and Augmented Reality museum exhibitions (2004)Building Virtual and Augmente…Great Expectations: Do Museums Know What Visitors Are Doing? (1987)Great Expectations: Do Museum…Participatory museum education through visual, audio and augmented reality: the toy box experience at Ankara Toy Museum (2025)Participatory museum educatio…Multidimensional Analysis of Visitor Interaction With Museum Apps: Designing for Enhanced Museum Experiences (2025)Multidimensional Analysis of …Exploring the Next Phase of Situated and Interactive Docents for XR Exhibitions: From the Perspective of Knowledge Delivery (2024)Exploring the Next Phase of S…Müze ve örenyerlerinde mobil uygulama deneyimleri: Türkiye’nin müzeleri ve müzelerin sesi uygulamalarına yönelik bir inceleme (2023)Müze ve örenyerlerinde mobil …Mobile contextual marketing in a museum setting (2020)Mobile contextual marketing i…Subject-Object Engagement Study in Exhibition Spaces: A Comparison Between Taman Mini Indonesia Indah’s Pavilion and Indonesia Kaya Gallery (2019)Subject-Object Engagement Stu…The cornerstones of museum performance. A cross-national analysis (2018)The cornerstones of museum pe…The behavior of the museum visitor (1928)A Social History of Museums (1975)Measuring the Immeasurable: A Pilot Study of Museum Effectiveness (1977)Family Learning in Museums: A Bibliographic Review (1995)The digital museum: Challenges and solution (2012)Strategies and Tools for Improving Earth Science Education and Popularization in Museums (2016)Common method biases in behavioral research: A critical review of the literature and recommended remedies. (2003)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)Partial least squares structural equation modeling (PLS-SEM) (2014)Does Stakeholder Management Contribute to a Museum’s Sustainable Development? (2020)Exploring the Financial Strategies of Private Museums: The Case of the Opera di Santa Maria del Fiore in Florence (2021)Usage of Innovative Technologies and Online Media Tools for Digital Presentation of Cultural Heritage in Bulgaria (2021)Research Design: Qualitative, Quantitative, and Mixed Methods Approaches (1994)The Educational Role of the Museum (1994)The Educational Role of the Museum (1994)MENGATASI TANTANGAN DALAM REKONSTRUKSI WARISAN BUDAYA: KONVERGENSI MUSEUM DIGITAL DAN FISIK DALAM RUANG HIBRIDA (2023)Hedonic Consumption: Emerging Concepts, Methods and Propositions (1982)The Influence of Multiple Store Environment Cues on Perceived Merchandise Value and Patronage Intentions (2002)Experience quality, perceived value, satisfaction and behavioral intentions for heritage tourists (2009)The location of airport an added value to improve the number of visitors at US museums (2023)Experiential Attractiveness, Self-Concept Connection, and Attitude Toward the Museum as Drivers of Visitor Experience and Location Loyalty in University Museums (2025)The Hidden Dimension (1973)Using thematic analysis in psychology (2006)Active learning increases student performance in science, engineering, and mathematics (2014)TwistLens: A Docent-Informed Image Transformation to Create Previews That Prompt Anticipation and Interpretive Experiences Before Museum Visits (2026)Focus Groups: A Practical Guide for Applied Research (1989)The Coding Manual for Qualitative Researchers (2022)FROM BEING ABOUT SOMETHING TO BEING FOR SOMEBODY : THE ONGOING TRANSFORMATION OF THE AMERICAN MUSEUM (1999)The 2010 Horizon Report: Museum Edition (2011)MusA: Using Indoor Positioning and Navigation to Enhance Cultural Experiences in a Museum (2013)Connecting with New Audiences: Exploring the Impact of Mobile Communication Devices on the Experiences of Young Adults in Museums (2017)Phone vs. Tangible in Museums (2018)Museum learning via social and mobile technologies: (How) can online interactions enhance the visitor experience? (2012)Enhancing art gallery visitors’ learning experience using wearable augmented reality: generic learning outcomes perspective (2016)Experiencing the Digital World: The Cultural Value of Digital Engagement with Heritage (2016)Big Data Meets Digital Cultural Heritage (2017)Game-Based Learning in Museums—Cultural Heritage Applications (2019)The Influence of Smart Technologies on Customer Journey in Tourist Attractions within the Smart Tourism Management Framework (2020)Virtual museums, a survey and some issues for consideration (2009)When art meets tech: The role of augmented reality in enhancing museum experiences and purchase intentions (2018)A systematic review of digital transformation technologies in museum exhibition (2024)
this work references cited by second hop

References

  • 2004Building Virtual and Augmented Reality museum exhibitions377 cited
  • 2009Digital technologies and the museum experience: handheld guides and other media193 cited
  • 2011Promising Beginning? Evaluating Museum Mobile Phone Apps59 cited
  • 2013NFC technology applied to touristic-cultural field: A case study on an Italian museum57 cited
  • 1987Great Expectations: Do Museums Know What Visitors Are Doing?51 cited

Cited by

  • 2020Mobile contextual marketing in a museum setting28 cited
  • 2018The cornerstones of museum performance. A cross-national analysis19 cited
  • 2019Subject-Object Engagement Study in Exhibition Spaces: A Comparison Between Taman Mini Indonesia Indah’s Pavilion and Indonesia Kaya Gallery5 cited
  • 2024Exploring the Next Phase of Situated and Interactive Docents for XR Exhibitions: From the Perspective of Knowledge Delivery3 cited
  • 2025Multidimensional Analysis of Visitor Interaction With Museum Apps: Designing for Enhanced Museum Experiences3 cited
  • 2023Müze ve örenyerlerinde mobil uygulama deneyimleri: Türkiye’nin müzeleri ve müzelerin sesi uygulamalarına yönelik bir inceleme2 cited
  • 2025Participatory museum education through visual, audio and augmented reality: the toy box experience at Ankara Toy Museum1 cited

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