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Immersive Journalism: From Audience to First-Person Experience of News
1 references·5 citing·27 second hop
Immersive Journalism: From Audience to First-Person Experience of News (2016)Immersive Journalism: From Audience to Fi…Periodismo inmersivo o cómo la realidad virtual y el videojuego influyen en la interfaz e interactividad del relato de actualidad (2015)Periodismo inmersivo o cómo l…The Normal Natural Troubles of Virtual Reality in Mixed-Reality Performances (2022)The Normal Natural Troubles o…El declive del periodismo inmersivo en España a partir de 2018 (2022)El declive del periodismo inm…Contenidos inmersivos violentos: investigación con eye tracking en jóvenes universitarios en España y Portugal (2020)Contenidos inmersivos violent…Propuesta de “géneros periodísticos inmersivos” basados en la realidad virtual y el vídeo en 360º (2019)Propuesta de “géneros periodí…El reportaje inmersivo en vídeo en 360º en los medios periodísticos españoles (2018)El reportaje inmersivo en víd…Visual Digital Culture (2002)Persuasive games: the expressive power of videogames (2008)Newsgames: journalism at play (2011)Journalism that tells the future: possibilities and journalistic scenarios for augmented reality (2020)Journalistic innovation: How new formats of digital journalism are perceived in the academic literature (2021)Immersive Journalism: Advantages, Disadvantages and Challenges from the Perspective of Experts (2022)Hamlet on the holodeck: the future of narrative in cyberspace (1997)The role of transportation in the persuasiveness of public narratives. (2000)Defining Identification: A Theoretical Look at the Identification of Audiences With Media Characters (2001)Los primeros pasos del reportaje inmersivo a través de vídeos en 360º (2018)FROM THE 360º PHOTO TO THE METAVERSE (2023)The Measurement of Observer Agreement for Categorical Data (1977)Disrupting the narrative: immersive journalism in virtual reality (2017)Going Beyond the Classic News Narrative Convention: The Background to and Challenges of Immersion in Journalism (2017)Uso del vídeo 360º por los medios nativos digitales. Análisis exploratorio de los primeros pasos en el ecosistema periodístico español (2021)An update on the effects of playing violent video games (2003)Neuromarketing: the hope and hype of neuroimaging in business (2010)Serious games as new educational tools: how effective are they? A meta‐analysis of recent studies (2012)Tendencias emergentes en 'neuromarketing': análisis Bibliométrico con CiteSpace (2017-2021) (2023)Virtual hype meets reality: Users’ perception of immersive journalism (2019)When journalism and games intersect: Examining news quality, design and mechanics of political newsgames (2020)Artificial Intelligence in Media and Journalism. Systematic Review on Spain and Latin America in Scopus and Web of Science Databases (2018–2022) (2024)Plans and Situated Actions: The Problem of Human-Machine Communication (1990)On "Technomethodology": Foundational Relationships Between Ethnomethodology and System Design (1998)“A Stalker's Paradise” (2018)Kintsugi VR: Designing with Fractured Objects (2022)Process, Roles, Tools, and Team: Understanding the Emerging Medium of Virtual Reality Theatre (2024)
this work references cited by second hop

References

  • 2015Periodismo inmersivo o cómo la realidad virtual y el videojuego influyen en la interfaz e interactividad del relato de actualidad67 cited

Cited by

  • 2019Propuesta de “géneros periodísticos inmersivos” basados en la realidad virtual y el vídeo en 360º24 cited
  • 2022El declive del periodismo inmersivo en España a partir de 201818 cited
  • 2022The Normal Natural Troubles of Virtual Reality in Mixed-Reality Performances14 cited
  • 2018El reportaje inmersivo en vídeo en 360º en los medios periodísticos españoles12 cited
  • 2020Contenidos inmersivos violentos: investigación con eye tracking en jóvenes universitarios en España y Portugal9 cited

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