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Educational Games for Soft-Skills Training in Digital Environments
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Educational Games for Soft-Skills Training in Digital Environments (2016)Educational Games for Soft-Skills Trainin…Labor Market Soft Skills in the Context of Digitalization of the Economy (2022)Labor Market Soft Skills in t…Emotional intelligence capabilities that can improve the non-technical skills of accounting students (2022)Emotional intelligence capabi…Dive in the Past: A Serious Game to Promote the Underwater Cultural Heritage of the Mediterranean Sea (2021)Dive in the Past: A Serious G…A Technical and Conceptual Framework for Serious Role-Playing Games in the Area of Social Skill Training (2020)A Technical and Conceptual Fr…A Theory of Social Comparison Processes (1954)Rules of Play: Game Design Fundamentals (2003)Focus on Formative Feedback (2008)Designing Multiplayer Serious Games with Science Content (2021)Integrating Immersive Scenes and Interactive Contextual Clue Scaffolding Into Decision-Making Analysis Ability Training Game (2023)Design of a virtual reality serious game for experiencing the colors of Dunhuang frescoes (2024)Toward a Theory of Intrinsically Motivating Instruction* (1981)Games, Motivation, and Learning: A Research and Practice Model (2002)Intrinsic Versus Extrinsic Goal Contents in Self-Determination Theory: Another Look at the Quality of Academic Motivation (2006)The Motivational Effects and Educational Affordance of Serious Games on the Learning of Cantonese Opera Movements (2022)Building a practically useful theory of goal setting and task motivation: A 35-year odyssey. (2002)Soft skills assessment: theory development and the research agenda (2013)Soft Skills for the Workplace (2013)Emotional Intelligence (1990)Three Approaches to Qualitative Content Analysis (2005)Document Analysis as a Qualitative Research Method (2009)The use and measurement of communication self-efficacy techniques in a UK undergraduate accounting course (2022)Accounting education literature review (2023) (2024)An investigation into accounting and business students’ employability beliefs (2024)
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  • 2022Labor Market Soft Skills in the Context of Digitalization of the Economy46 cited
  • 2020A Technical and Conceptual Framework for Serious Role-Playing Games in the Area of Social Skill Training44 cited
  • 2022Emotional intelligence capabilities that can improve the non-technical skills of accounting students27 cited
  • 2021Dive in the Past: A Serious Game to Promote the Underwater Cultural Heritage of the Mediterranean Sea24 cited

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