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Understanding how Gamification Influences Behaviour in Social Marketing
16 references·16 citing·31 second hopsampled
Understanding how Gamification Influences Behaviour in Social Marketing (2016)Understanding how Gamification Influences…Gamification in theory and action: A survey (2014)Gamification in theory and ac…Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Does Gamification Work? -- A …Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Assessing the effects of gami…Gamification. using game-design elements in non-gaming contexts (2011)Gamification. using game-desi…From game design elements to gamefulness (2011)From game design elements to …A Motivational Model of Video Game Engagement (2010)A Motivational Model of Video…Does intrinsic motivation fuel the prosocial fire? Motivational synergy in predicting persistence, performance, and productivity. (2008)Does intrinsic motivation fue…The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)The Motivational Pull of Vide…Incentives and Prosocial Behavior (2006)Incentives and Prosocial Beha…Handbook of Self-Determination Research (2004)Handbook of Self-Determinatio…A meta-analytic review of experiments examining the effects of extrinsic rewards on intrinsic motivation. (1999)A meta-analytic review of exp…Toward A Hierarchical Model of Intrinsic and Extrinsic Motivation (1997)Toward A Hierarchical Model o…Cognitive Elements of Empowerment: An "Interpretive" Model of Intrinsic Task Motivation (1990)Cognitive Elements of Empower…Self-efficacy: Toward a unifying theory of behavioural change? (1978)Self-efficacy: Toward a unify…Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unify…Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unify…Social marketing: what theories and methods have been used to develop empirical research within the field? (2026)Social marketing: what theori…Gamification for sustainable consumption: A state‐of‐the‐art overview and future agenda (2024)Gamification for sustainable …The Moderating Effect of Green Advertising on the Relationship between Gamification and Sustainable Consumption Behavior: A Case Study of the Ant Forest Social Media App (2023)The Moderating Effect of Gree…Exploring the Impact of Gamification Elements in Brand Apps on the Purchase Intention of Consumers (2023)Exploring the Impact of Gamif…How gamified cooperation and competition motivate low-carbon actions: An investigation of gamification in a popular online payment platform in China (2022)How gamified cooperation and …Gamification in higher education: The ECOn+ star battles (2022)Gamification in higher educat…Does modified mobile government satisfy elders' needs? An empirical study of China's Zhejiang and Jiangxi provinces (2022)Does modified mobile governme…Individualized gamification elements: The impact of avatar and feedback design on reuse intention (2021)Individualized gamification e…Impact of gamification elements on user satisfaction in health and fitness applications: A comprehensive approach based on the Kano model (2021)Impact of gamification elemen…Work gamification: Effects on enjoyment, productivity and the role of leadership (2020)Work gamification: Effects on…Co-designing social marketing programs with “bottom of the pyramid” citizens (2020)Co-designing social marketing…A gamified approach to promoting empathy in children (2020)A gamified approach to promot…Gamification in Health Behavior Change Support Systems - A Synthesis of Unintended Side Effects (2019)Gamification in Health Behavi…A personalized gamification method for increasing user engagement in social networks (2019)A personalized gamification m…Designing gamified transformative and social marketing services (2018)Designing gamified transforma…The gamification of trust: the case of China’s “social credit” (2017)The gamification of trust: th…The theory of planned behavior (1991)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)The Rise of Motivational Information Systems: A Review of Gamification Research (2017)The Psychology of Interpersonal Relations. (1958)A Coefficient of Agreement for Nominal Scales (1960)Intrinsic Motivation and Self-Determination in Human Behavior (1988)The Power of Feedback (2007)Intrinsic Motivation and Self-Determination in Human Behavior (1985)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)The benefits of playing video games. (2013)Integrating psychological and neurobiological considerations regarding the development and maintenance of specific Internet-use disorders: An Interaction of Person-Affect-Cognition-Execution (I-PACE) model (2016)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Generalized expectancies for internal versus external control of reinforcement. (1966)Two Decades of Research and Development in Transformational Leadership (1999)The psychological conditions of meaningfulness, safety and availability and the engagement of the human spirit at work (2004)Social Learning Theory. (1978)From Intentions to Actions: A Theory of Planned Behavior (1985)Universals in the Content and Structure of Values: Theoretical Advances and Empirical Tests in 20 Countries (1992)The Principles of Psychology (1891)The need to belong: Desire for interpersonal attachments as a fundamental human motivation. (1995)Contributing Knowledge to Electronic Knowledge Repositories: An Empirical Investigation1 (2005)Intrinsic motivation and extrinsic incentives jointly predict performance: A 40-year meta-analysis. (2014)Economics and Identity* (2000)Doing Good or Doing Well? Image Motivation and Monetary Incentives in Behaving Prosocially (2009)When and Why Incentives (Don't) Work to Modify Behavior (2011)Testing for Altruism and Social Pressure in Charitable Giving (2012)Les passions de l'âme: On obsessive and harmonious passion. (2003)Pursuing Happiness: The Architecture of Sustainable Change (2005)Self‐determination theory and work motivation (2005)
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References

  • 1977Self-efficacy: Toward a unifying theory of behavioral change.43,875 cited
  • 1977Self-efficacy: Toward a unifying theory of behavioral change.35,363 cited
  • 2011From game design elements to gamefulness8,391 cited
  • 1999A meta-analytic review of experiments examining the effects of extrinsic rewards on intrinsic motivation.7,172 cited
  • 2014Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification5,197 cited
  • 2004Handbook of Self-Determination Research4,542 cited
  • 2006Incentives and Prosocial Behavior3,338 cited
  • 2006The Motivational Pull of Video Games: A Self-Determination Theory Approach3,328 cited
  • 1997Toward A Hierarchical Model of Intrinsic and Extrinsic Motivation3,197 cited
  • 1990Cognitive Elements of Empowerment: An "Interpretive" Model of Intrinsic Task Motivation3,161 cited
  • 2014Gamification in theory and action: A survey2,509 cited
  • 2011Gamification. using game-design elements in non-gaming contexts2,412 cited
  • 1978Self-efficacy: Toward a unifying theory of behavioural change?2,039 cited
  • 2014Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance1,927 cited

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2008
Does intrinsic motivation fuel the prosocial fire? Motivational synergy in predicting persistence, performance, and productivity.
1,850 cited
  • 2010A Motivational Model of Video Game Engagement1,419 cited
  • Cited by

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    • 2020Work gamification: Effects on enjoyment, productivity and the role of leadership84 cited
    • 2021Impact of gamification elements on user satisfaction in health and fitness applications: A comprehensive approach based on the Kano model77 cited
    • 2021Individualized gamification elements: The impact of avatar and feedback design on reuse intention75 cited
    • 2022Gamification in higher education: The ECOn+ star battles65 cited
    • 2023Exploring the Impact of Gamification Elements in Brand Apps on the Purchase Intention of Consumers65 cited
    • 2018Designing gamified transformative and social marketing services63 cited
    • 2022How gamified cooperation and competition motivate low-carbon actions: An investigation of gamification in a popular online payment platform in China52 cited
    • 2017The gamification of trust: the case of China’s “social credit”51 cited
    • 2020A gamified approach to promoting empathy in children50 cited
    • 2019A personalized gamification method for increasing user engagement in social networks46 cited
    • 2022Does modified mobile government satisfy elders' needs? An empirical study of China's Zhejiang and Jiangxi provinces40 cited
    • 2019Gamification in Health Behavior Change Support Systems - A Synthesis of Unintended Side Effects40 cited
    • 2023The Moderating Effect of Green Advertising on the Relationship between Gamification and Sustainable Consumption Behavior: A Case Study of the Ant Forest Social Media App34 cited
    • 2020Co-designing social marketing programs with “bottom of the pyramid” citizens22 cited
    • 2026Social marketing: what theories and methods have been used to develop empirical research within the field?2 cited