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A systematic review of serious games in asthma education
16 references·5 citing·45 second hop
A systematic review of serious games in asthma education (2016)A systematic review of serious games in a…Serious games for improving knowledge and self-management in young people with chronic conditions: a systematic review and meta-analysis (2015)Serious games for improving k…Preferred reporting items for systematic review and meta-analysis protocols (PRISMA-P) 2015: elaboration and explanation (2015)Preferred reporting items for…A Systematic Review of Serious Games in Training Health Care Professionals (2015)A Systematic Review of Seriou…Active learning increases student performance in science, engineering, and mathematics (2014)Active learning increases stu…A meta-analysis of serious digital games for healthy lifestyle promotion (2014)A meta-analysis of serious di…Electronic Media–Based Health Interventions Promoting Behavior Change in Youth (2013)Electronic Media–Based Health…Role of Video Games in Improving Health-Related Outcomes (2012)Role of Video Games in Improv…Exploring the potential of computer and video games for health and physical education: A literature review (2009)Exploring the potential of co…Evaluating Training Programs : The Four Levels (2009)Evaluating Training Programs …Computer-tailored health interventions delivered over the web: Review and analysis of key components (2008)Computer-tailored health inte…Association Between Funding and Quality of Published Medical Education Research (2007)Association Between Funding a…Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)Why Minimal Guidance During I…Planning health promotion programs an intervention mapping approach (2006)Planning health promotion pro…Developing serious games (2006)Developing serious gamesDoes Active Learning Work? A Review of the Research (2004)Does Active Learning Work? A …Management of Chronic Pediatric Diseases with Interactive Health Games: Theory and Research Findings (2001)Management of Chronic Pediatr…Chatbot-based serious games: A useful tool for training medical students? A randomized controlled trial (2023)Chatbot-based serious games: …Play interventions for paediatric patients in hospital: a scoping review (2021)Play interventions for paedia…How Do Dieticians on Instagram Teach? The Potential of the Kirkpatrick Model in the Evaluation of the Effectiveness of Nutritional Education in Social Media (2021)How Do Dieticians on Instagra…Investigating Serious Games That Incorporate Medication Use for Patients: Systematic Literature Review (2020)Investigating Serious Games T…Effectiveness of Serious Games to Increase Physical Activity in Children With a Chronic Disease: Systematic Review With Meta-Analysis (2020)Effectiveness of Serious Game…The magical number seven, plus or minus two: Some limits on our capacity for processing information. 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References

  • 2015Preferred reporting items for systematic review and meta-analysis protocols (PRISMA-P) 2015: elaboration and explanation13,108 cited
  • 2014Active learning increases student performance in science, engineering, and mathematics9,767 cited
  • 2004Does Active Learning Work? A Review of the Research7,318 cited
  • 2006Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching6,900 cited
  • 2009Evaluating Training Programs : The Four Levels4,738 cited
  • 2006Planning health promotion programs an intervention mapping approach2,044 cited
  • 2007Association Between Funding and Quality of Published Medical Education Research959 cited
  • 2008Computer-tailored health interventions delivered over the web: Review and analysis of key components566 cited
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  • 2014A meta-analysis of serious digital games for healthy lifestyle promotion414 cited
  • 2001Management of Chronic Pediatric Diseases with Interactive Health Games: Theory and Research Findings361 cited
  • 2015A Systematic Review of Serious Games in Training Health Care Professionals306 cited
  • 2006

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Developing serious games
258 cited
  • 2015Serious games for improving knowledge and self-management in young people with chronic conditions: a systematic review and meta-analysis203 cited
  • 2013Electronic Media–Based Health Interventions Promoting Behavior Change in Youth158 cited
  • Cited by

    • 2021Play interventions for paediatric patients in hospital: a scoping review100 cited
    • 2020Investigating Serious Games That Incorporate Medication Use for Patients: Systematic Literature Review54 cited
    • 2023Chatbot-based serious games: A useful tool for training medical students? A randomized controlled trial42 cited
    • 2020Effectiveness of Serious Games to Increase Physical Activity in Children With a Chronic Disease: Systematic Review With Meta-Analysis33 cited
    • 2021How Do Dieticians on Instagram Teach? The Potential of the Kirkpatrick Model in the Evaluation of the Effectiveness of Nutritional Education in Social Media15 cited