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You cannot do this alone! Increasing task interdependence in cooperative educational videogames to encourage collaboration
16 references·2 citing·44 second hop
You cannot do this alone! Increasing task interdependence in cooperative educational videogames to encourage collaboration (2017)You cannot do this alone! Increasing task…Self-Regulated, Co-Regulated, and Socially Shared Regulation of Learning (2015)Self-Regulated, Co-Regulated,…A collaborative game-based learning approach to improving students' learning performance in science courses (2012)A collaborative game-based le…Handbook of Self-Regulation of Learning and Performance (2011)Handbook of Self-Regulation o…Instructional Efficiency: Revisiting the Original Construct in Educational Research (2008)Instructional Efficiency: Rev…Small Group and Individual Learning with Technology: A Meta-Analysis (2001)Small Group and Individual Le…Collaborative Learning: Cognitive and Computational Approaches (2000)Collaborative Learning: Cogni…What do you mean by collaborative learning? (1999)What do you mean by collabora…Effects of Small-Group Learning on Undergraduates in Science, Mathematics, Engineering, and Technology: A Meta-Analysis (1999)Effects of Small-Group Learni…Cooperative Learning Returns To College What Evidence Is There That It Works? (1998)Cooperative Learning Returns …Cognitive Architecture and Instructional Design (1998)Cognitive Architecture and In…The Jigsaw Classroom: Building Cooperation in the Classroom (1997)The Jigsaw Classroom: Buildin…Within-Class Grouping: A Meta-Analysis (1996)Within-Class Grouping: A Meta…The evolution of research on collaborative learning (1995)The evolution of research on …Cognitive Load During Problem Solving: Effects on Learning (1988)Cognitive Load During Problem…Effects of cooperative, competitive, and individualistic goal structures on achievement: A meta-analysis. (1981)Effects of cooperative, compe…Cooperative Learning (1980)Cooperative LearningA Systematic Literature Review of Analytics for Adaptivity Within Educational Video Games (2021)A Systematic Literature Revie…Social entities in educational videos: Combining the effects of addressing and professionalism (2018)Social entities in educationa…A DYNAMIC THEORY OF PERSONALITY (1936)9: Integrating Findings: The Meta-Analysis of Research (1977)Combining results of independent studies. (1978)Achievement goals in the classroom: Students' learning strategies and motivation processes. (1988)The laboratory in science education: Foundations for the twenty‐first century (2003)Active learning increases student performance in science, engineering, and mathematics (2014)The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1956)The magical number seven, plus or minus two: Some limits on our capacity for processing information. 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References

  • 1988Cognitive Load During Problem Solving: Effects on Learning10,975 cited
  • 1998Cognitive Architecture and Instructional Design6,017 cited
  • 1999What do you mean by collaborative learning?2,126 cited
  • 2011Handbook of Self-Regulation of Learning and Performance2,125 cited
  • 1999Effects of Small-Group Learning on Undergraduates in Science, Mathematics, Engineering, and Technology: A Meta-Analysis1,941 cited
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  • 2008Instructional Efficiency: Revisiting the Original Construct in Educational Research

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473 cited
  • 1997The Jigsaw Classroom: Building Cooperation in the Classroom410 cited
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    • 2018Social entities in educational videos: Combining the effects of addressing and professionalism48 cited
    • 2021A Systematic Literature Review of Analytics for Adaptivity Within Educational Video Games33 cited