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Communication system and team situation awareness in a multiplayer real-time learning environment: application to a virtual operating room
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References

  • 1983Experiential Learning : Experience as the Source of Learning and Development33,193 cited
  • 1974A simplest systematics for the organization of turn-taking for conversation11,342 cited
  • 1995Toward a Theory of Situation Awareness in Dynamic Systems8,841 cited
  • 1974A simplest systematics for the organization of turn-taking for conversation8,708 cited
  • 2013Handbook of Competence and Motivation4,671 cited
  • 2000The influence of shared mental models on team process and performance.2,590 cited
  • 2011Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps2,374 cited
  • 1981Conversational Organization: Interaction Between Speakers and Hearers2,312 cited
  • 2005Serious Games: Games That Educate, Train, and Inform2,069 cited
  • 2000Embodied Conversational Agents1,809 cited
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  • 1996Modeling the Information Seeking of Professionals: A General Model Derived from Research on Engineers, Health Care Professionals, and Lawyers760 cited
  • 1980What makes things fun to learn? heuristics for designing instructional computer games758 cited
  • 1991Situation Awareness: A Critical But Ill-Defined Phenomenon524 cited
  • 1970The Lessons of Lucasfilm's Habitat

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215 cited
  • 1973Toward a Grammar for Dyadic Conversation155 cited
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