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La gamificación en el aprendizaje de los estudiantes universitarios
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La gamificación en el aprendizaje de los estudiantes universitarios (2016)La gamificación en el aprendizaje de los …Social Motivations To Use Gamification: An Empirical Study Of Gamifying Exercise (2013)Social Motivations To Use Gam…The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education (2012)The Gamification of Learning …A User-Centered Theoretical Framework for Meaningful Gamification (2012)A User-Centered Theoretical F…Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (2011)Gamification by Design: Imple…From game design elements to gamefulness (2011)From game design elements to …Motivating employees. (2010)Motivating employees.What Should We Do about Motivation Theory? Six Recommendations for the Twenty-First Century (2004)What Should We Do about Motiv…Toward a theory of task motivation and incentives (1968)Toward a theory of task motiv…Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Rules of Play: Game Design Fundamentals (2003)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)The Principles of Scientific Management. (1912)Work and motivation (1964)PSYCHOLOGICAL CONDITIONS OF PERSONAL ENGAGEMENT AND DISENGAGEMENT AT WORK. (1990)JOB SATISFACTION, ORGANIZATIONAL COMMITMENT, TURNOVER INTENTION, AND TURNOVER: PATH ANALYSES BASED ON META‐ANALYTIC FINDINGS (1993)Self‐determination theory and work motivation (2005)Principles of Scientific Management, The (2015)Structural equation modeling in practice: A review and recommended two-step approach. (1988)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)The theory of planned behavior (1991)Demographic differences in perceived benefits from gamification (2014)A systematic review of gamification in e-Health (2017)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)Self-efficacy: the exercise of control (1997)Self-Efficacy: The Exercise of Control (1999)Work Motivation Theory and Research at the Dawn of the Twenty-First Century (2004)Relational Job Design and the Motivation to Make a Prosocial Difference (2007)The nature of procrastination: A meta-analytic and theoretical review of quintessential self-regulatory failure. (2007)Handbook of Self-Determination Research (2004)Gamifying learning experiences: Practical implications and outcomes (2013)Gamification for health and wellbeing: A systematic review of the literature (2016)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Gamification in theory and action: A survey (2014)A Review of Self-Determination Theory’s Basic Psychological Needs at Work (2016)I Just Can’t Control Myself: A Self-Regulation Perspective on the Abuse of Deviant Employees (2016)Workplace safety (2016)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)
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References

  • 2011From game design elements to gamefulness11,928 cited
  • 2012The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education3,765 cited
  • 1968Toward a theory of task motivation and incentives2,607 cited
  • 2011Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps2,378 cited
  • 2004What Should We Do about Motivation Theory? Six Recommendations for the Twenty-First Century898 cited
  • 2012A User-Centered Theoretical Framework for Meaningful Gamification563 cited
  • 2013Social Motivations To Use Gamification: An Empirical Study Of Gamifying Exercise415 cited
  • 2010Motivating employees.81 cited

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