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New market development of platform ecosystems: A case study of the Nintendo Wii
16 references·7 citing·28 second hop
New market development of platform ecosystems: A case study of the Nintendo Wii (2017)New market development of platform ecosys…Theory of games and economic behavior (2019)Theory of games and economic …Bridging differing perspectives on technological platforms: Toward an integrative framework (2014)Bridging differing perspectiv…Industry Platforms and Ecosystem Innovation (2013)Industry Platforms and Ecosys…Two-sided markets: a progress report (2006)Two-sided markets: a progress…Competition in two-sided markets (2006)Competition in two-sided mark…The keystone advantage: what the new dynamics of business ecosystems mean for strategy, innovation, and sustainability (2005)The keystone advantage: what …Blue ocean strategy : how to create uncontested market space and make the competition irrelevant (2005)Blue ocean strategy : how to …Platform Competition in Two-Sided Markets (2003)Platform Competition in Two-S…The Death of Competition: Leadership and Strategy in the Age of Business Ecosystems (1996)The Death of Competition: Lea…Estimating Discrete-Choice Models of Product Differentiation (1994)Estimating Discrete-Choice Mo…Predators and prey: a new ecology of competition. (1993)Predators and prey: a new eco…Managerial Fads and Fashions: The Diffusion and Rejection of Innovations (1991)Managerial Fads and Fashions:…Network externalities, competition, and compatibility (1985)Network externalities, compet…Institutional Sources of Change in the Formal Structure of Organizations: The Diffusion of Civil Service Reform, 1880-1935 (1983)Institutional Sources of Chan…Conditional logit analysis of qualitative choice behavior (1972)Conditional logit analysis of…Theory of Games and Economic Behavior (1945)Theory of Games and Economic …The multiplex of value creation and capture logics in the video game industry: An integrative review of 20 years of studies and a future research agenda (2023)The multiplex of value creati…Fostering generativity in platform ecosystems: How open innovation and complexity interact to influence platform adoption (2023)Fostering generativity in pla…Changes in consumer dynamics on general e-commerce platforms during the COVID-19 pandemic: An exploratory study of the Japanese market (2022)Changes in consumer dynamics …Indirect innovation management by platform ecosystem governance and positioning: Toward collective ambidexterity in the ecosystems (2021)Indirect innovation managemen…Business model innovation in video-game consoles to face the threats of mobile gaming: Evidence from the case of Sony PlayStation (2021)Business model innovation in …Winner-Takes-All or Co-Evolution among Platform Ecosystems: A Look at the Competitive and Symbiotic Actions of Complementors (2019)Winner-Takes-All or Co-Evolut…Connected automated vehicles and insurance: Analysing future market-structure from a business ecosystem perspective (2019)Connected automated vehicles …The Social Construction of Reality (1967)Institutionalized Organizations: Formal Structure as Myth and Ceremony (1977)Understanding Radical Organizational Change: Bringing Together the Old and the New Institutionalism (1996)Institutions and Institutional Work (2006)Institutional Complexity and Organizational Responses (2011)Diffusion of Innovations 1 (2019)Hedonic Prices and Implicit Markets: Product Differentiation in Pure Competition (1974)Automobile Prices in Market Equilibrium (1995)Measuring Market Power in the Ready-to-Eat Cereal Industry (1998)Red Media, Blue Media: Evidence of Ideological Selectivity in Media Use (2009)Impact of Online Consumer Reviews on Sales: The Moderating Role of Product and Consumer Characteristics (2010)The Problem of Social Cost (1960)Towards a Theory of Ecosystems (2018)Unpacking the innovation ecosystem construct: Evolution, gaps and trends (2016)Digital platform ecosystems (2019)Circular business models: A review (2020)Financial Ratios and the Probabilistic Prediction of Bankruptcy (1980)Macroeconomics and Reality (1980)Discrete Choice Methods with Simulation (2001)Competing Technologies, Increasing Returns, and Lock-In by Historical Events (1989)A Simple Model of Herd Behavior (1992)Dynamic capabilities and strategic management (1997)Toward a positive theory of consumer choice (1980)Prospect theory: An analysis of decision under risk (1988)Non-cooperative games (1989)Correlated Equilibrium as an Expression of Bayesian Rationality (1987)Multiagent systems: algorithmic, game-theoretic, and logical foundations (2009)Evolutionary Game Theory (2011)
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References

  • 2019Theory of games and economic behavior16,630 cited
  • 1972Conditional logit analysis of qualitative choice behavior14,281 cited
  • 1985Network externalities, competition, and compatibility6,093 cited
  • 2003Platform Competition in Two-Sided Markets5,628 cited
  • 1945Theory of Games and Economic Behavior3,887 cited
  • 2006Competition in two-sided markets3,379 cited
  • 1993Predators and prey: a new ecology of competition.3,302 cited
  • 2006Two-sided markets: a progress report2,987 cited
  • 1994Estimating Discrete-Choice Models of Product Differentiation2,945 cited
  • 1983Institutional Sources of Change in the Formal Structure of Organizations: The Diffusion of Civil Service Reform, 1880-19352,886 cited
  • 2013Industry Platforms and Ecosystem Innovation2,388 cited
  • 1991Managerial Fads and Fashions: The Diffusion and Rejection of Innovations2,286 cited
  • 2014Bridging differing perspectives on technological platforms: Toward an integrative framework1,866 cited
  • 1996The Death of Competition: Leadership and Strategy in the Age of Business Ecosystems1,684 cited
  • 2005The keystone advantage: what the new dynamics of business ecosystems mean for strategy, innovation, and sustainability

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1,563 cited
  • 2005Blue ocean strategy : how to create uncontested market space and make the competition irrelevant1,440 cited
  • Cited by

    • 2021Indirect innovation management by platform ecosystem governance and positioning: Toward collective ambidexterity in the ecosystems64 cited
    • 2021Business model innovation in video-game consoles to face the threats of mobile gaming: Evidence from the case of Sony PlayStation56 cited
    • 2023Fostering generativity in platform ecosystems: How open innovation and complexity interact to influence platform adoption50 cited
    • 2019Connected automated vehicles and insurance: Analysing future market-structure from a business ecosystem perspective47 cited
    • 2019Winner-Takes-All or Co-Evolution among Platform Ecosystems: A Look at the Competitive and Symbiotic Actions of Complementors40 cited
    • 2023The multiplex of value creation and capture logics in the video game industry: An integrative review of 20 years of studies and a future research agenda21 cited
    • 2022Changes in consumer dynamics on general e-commerce platforms during the COVID-19 pandemic: An exploratory study of the Japanese market14 cited