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The Sacred Power of Lego-Chi
12 references·0 citing·35 second hop
The Sacred Power of Lego-Chi (2016)The Sacred Power of Lego-ChiLEGO Studies: Examining the Building Blocks of a Transmedial Phenomenon (2015)LEGO Studies: Examining the B…New age spirituality: rethinking religion (2014)New age spirituality: rethink…Handbook of Hyper-real Religions (2012)Handbook of Hyper-real Religi…Drawing on Tradition (2012)Drawing on TraditionThe mediatisation of religion: Theorising religion, media and social change (2011)The mediatisation of religion…Invented Religions: Imagination, Fiction and Faith (2010)Invented Religions: Imaginati…The Spiritual Revolution: Why Religion is Giving Way to Spirituality (2005)The Spiritual Revolution: Why…Globalization and hybridization in cultural products (2005)Globalization and hybridizati…From Bricks to Bytes: (2004)From Bricks to Bytes:From angels to aliens: teenagers, the media, and the supernatural (2004)From angels to aliens: teenag…The Subtle Energies of Spirit: Explorations in Metaphysical and New Age Spirituality (1999)The Subtle Energies of Spirit…Playing with Power in Movies, Television, and Video Games (1991)Playing with Power in Movies,…Hybrid cultures: strategies for entering and leaving modernity (1996)The Lexus and the Olive Tree (1999)The Location of Culture (2012)Cultural deformations and reformulations: a case study of Disney'sMulanin English and Chinese (2013)Cultural “Authenticity” as a Conflict-Ridden Hypotext: Mulan (1998), Mulan Joins the Army (1939), and a Millennium-Long Intertextual Metamorphosis (2020)Hybridising the cultural identity of Mulan from a Chinese ballad to American films (2022)Understanding Media: The Extensions of Man (1964)The Savage Mind. (1967)The Sacred Canopy: Elements of a Sociological Theory of Religion (1968)Definitive and Sensitizing Conceptualizations of Mediatization (2013)Mediatization and the changing authority of religion (2015)Religion in the making: the Lived Ancient Religion approach (2018)Yoga: Immortality and Freedom (1963)“Everybody, Let's Tighten the Anus”: Exploring the Social and Cultural Meaning of a Korean Folksong (2012)Guest is God (2019)How I learned to channel: Epistemology, phenomenology, and practice in a New Age course (2014)Contemporary fantasy fiction and representations of religion: playing with reality, myth and magic inHis Dark MaterialsandHarry Potter (2016)Revisiting the spiritual supermarket: does the commodification of spirituality necessarily devalue it? (2016)The Spirit of Generation Y: Young People's Spirituality in a Changing Australia (2008)A Cultural Sociology of Religion: New Directions (2012)A Person‐Centered Examination of Adolescent Religiosity Using Latent Class Analysis (2013)Religion in Britain: Neither Believing nor Belonging (2005)The Rise and Fall of Fuzzy Fidelity in Europe (2008)Spiritual But Not Religious? Beyond Binary Choices in the Study of Religion (2013)A ‘benign addition’? Research on ICT and pre‐school children (2003)Hardware gimmick or cultural innovation? Technological, cultural, and social foundations of the Japanese video game industry (2003)What Is Video Game Culture? Cultural Studies and Game Studies (2010)`Creative' visual methods in media research: possibilities, problems and proposals (2009)‘Grand Theft South Africa’: games, literacy and inequality in consumer childhoods (2012)Mediatization and journalistic agency: Russian television coverage of the Skripal poisonings (2020)Fiction-based religion: Conceptualising a new category against history-based religion and fandom (2013)The category of ‘invented religion’: A new opportunity for studying discourses on ‘religion’ (2013)‘Gods in World of Warcraft exist’: Religious reflexivity and the quest for meaning in online computer games (2016)Authority and liquid religion in cyber‐space: the new territories of religious communication (2012)Navigating the ‘other’ world: cyberspace, popular culture and the realm of the Otherkin (2015)
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References

  • 2005The Spiritual Revolution: Why Religion is Giving Way to Spirituality1,874 cited
  • 1991Playing with Power in Movies, Television, and Video Games437 cited
  • 2011The mediatisation of religion: Theorising religion, media and social change319 cited
  • 2004From angels to aliens: teenagers, the media, and the supernatural145 cited
  • 2014New age spirituality: rethinking religion96 cited
  • 2005Globalization and hybridization in cultural products95 cited
  • 2010Invented Religions: Imagination, Fiction and Faith69 cited
  • 2004From Bricks to Bytes:66 cited
  • 1999The Subtle Energies of Spirit: Explorations in Metaphysical and New Age Spirituality49 cited
  • 2012Handbook of Hyper-real Religions46 cited
  • 2015LEGO Studies: Examining the Building Blocks of a Transmedial Phenomenon41 cited
  • 2012Drawing on Tradition15 cited

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