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Internet gaming disorder: Social phobia and identifying with your virtual self
16 references·7 citing·44 second hop
Internet gaming disorder: Social phobia and identifying with your virtual self (2017)Internet gaming disorder: Social phobia a…The Internet Gaming Disorder Scale. (2015)The Internet Gaming Disorder …Internet Gaming Disorder Treatment: A Review of Definitions of Diagnosis and Treatment Outcome (2014)Internet Gaming Disorder Trea…An international consensus for assessing internet gaming disorder using the new DSM ‐5 approach (2014)An international consensus fo…Diagnostic and Statistical Manual of Mental Disorders (2013)Diagnostic and Statistical Ma…Why do you play World of Warcraft? An in-depth exploration of self-reported motivations to play online and in-game behaviours in the virtual world of Azeroth (2012)Why do you play World of Warc…The association between online gaming, social phobia, and depression: an internet survey (2012)The association between onlin…Posttraumatic stress symptoms and health-related quality of life: a two year follow up study of injury treated at the emergency department (2012)Posttraumatic stress symptoms…Online Gaming Addiction? Motives Predict Addictive Play Behavior in Massively Multiplayer Online Role-Playing Games (2012)Online Gaming Addiction? Moti…Diagnostic and Statistical Manual of Mental Disorders (2012)Diagnostic and Statistical Ma…Seeking safety on the internet: Relationship between social anxiety and problematic internet use (2011)Seeking safety on the interne…Development of a short form Social Interaction Anxiety (SIAS) and Social Phobia Scale (SPS) using nonparametric item response theory: The SIAS-6 and the SPS-6. (2011)Development of a short form S…Proposed diagnostic criteria for internet addiction (2010)Proposed diagnostic criteria …Playing MMORPGs: Connections between Addiction and Identifying with a Character (2008)Playing MMORPGs: Connections …The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments (2006)The Demographics, Motivations…Diagnostic and Statistical Manual of Mental Disorders. (2000)Diagnostic and Statistical Ma…The need to belong: Desire for interpersonal attachments as a fundamental human motivation. (1995)The need to belong: Desire fo…Considering gender differences in the study and treatment of internet gaming disorder (2022)Considering gender difference…Defining digital addiction: Key features from the literature (2020)Defining digital addiction: K…Perilaku menyontek: Persepsi terhadap iklim sekolah dengan ketidakjujuran akademik (2019)Perilaku menyontek: Persepsi …Manifestation of virtual assistants and robots into daily life: vision and challenges (2019)Manifestation of virtual assi…Internet Gaming Disorder and Its Associated Personality Traits: A Systematic Review Using PRISMA Guidelines (2019)Internet Gaming Disorder and …Psychometric assessment of the Internet Gaming Disorder diagnostic criteria: An Item Response Theory study (2018)Psychometric assessment of th…A preliminary cross-cultural study of Hikikomori and Internet Gaming Disorder: The moderating effects of game-playing time and living with parents (2018)A preliminary cross-cultural …The structure of negative emotional states: Comparison of the Depression Anxiety Stress Scales (DASS) with the Beck Depression and Anxiety Inventories (1995)The Mini-International Neuropsychiatric Interview (M.I.N.I.): the development and validation of a structured diagnostic psychiatric interview for DSM-IV and ICD-10 (1998)Royal Australian and New Zealand College of Psychiatrists clinical practice guidelines for the treatment of panic disorder, social anxiety disorder and generalised anxiety disorder (2018)Emotional and social loneliness and their unique links with social isolation, depression and anxiety (2023)TikTok use and psychosocial factors among adolescents: Comparisons of non-users, moderate users, and addictive users (2023)Caught in the Net: How to Recognize the Signs of Internet Addiction--and a Winning Strategy for Recovery (1998)Internet Addiction: The Emergence of a New Clinical Disorder (1998)Issues for DSM-V: Internet Addiction (2008)Internet gaming disorder and the DSM ‐5 (2013)Regular gaming behavior and internet gaming disorder in European adolescents: results from a cross-national representative survey of prevalence, predictors, and psychopathological correlates (2014)Cross‐sectional and longitudinal epidemiological studies of I nternet gaming disorder: A systematic review of the literature (2017)Attachment and Loss (1969)The Evolution of Cooperation (1981)Stress, social support, and the buffering hypothesis. 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363 cited
  • 2012The association between online gaming, social phobia, and depression: an internet survey242 cited
  • 2008Playing MMORPGs: Connections between Addiction and Identifying with a Character225 cited
  • 2014Internet Gaming Disorder Treatment: A Review of Definitions of Diagnosis and Treatment Outcome187 cited
  • Cited by

    • 2020Defining digital addiction: Key features from the literature128 cited
    • 2019Internet Gaming Disorder and Its Associated Personality Traits: A Systematic Review Using PRISMA Guidelines125 cited
    • 2022Considering gender differences in the study and treatment of internet gaming disorder118 cited
    • 2018A preliminary cross-cultural study of Hikikomori and Internet Gaming Disorder: The moderating effects of game-playing time and living with parents114 cited
    • 2018Psychometric assessment of the Internet Gaming Disorder diagnostic criteria: An Item Response Theory study107 cited
    • 2019Manifestation of virtual assistants and robots into daily life: vision and challenges55 cited
    • 2019Perilaku menyontek: Persepsi terhadap iklim sekolah dengan ketidakjujuran akademik14 cited