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Designing Cooperative Gamification
16 references·8 citing·38 second hop
Designing Cooperative Gamification (2017)Designing Cooperative GamificationChallenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning (2015)Challenging games help studen…Gamification in theory and action: A survey (2014)Gamification in theory and ac…Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Does Gamification Work? -- A …Effects of extrinsic and intrinsic motivation on employee knowledge sharing intentions (2007)Effects of extrinsic and intr…A Three Cycle View of Design Science Research (2007)A Three Cycle View of Design …A Design Science Research Methodology for Information Systems Research (2007)A Design Science Research Met…The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)The Motivational Pull of Vide…Motivations for Play in Online Games (2006)Motivations for Play in Onlin…Why should i share? examining social capital and knowledge contribution in electronic networks of practice (2005)Why should i share? examining…Collaborating to create: The Internet as a platform for customer engagement in product innovation (2005)Collaborating to create: The …Behavioral Intention Formation in Knowledge Sharing: Examining the Roles of Extrinsic Motivators, Social-Psychological Forces, and Organizational Climate1 (2005)Behavioral Intention Formatio…Design Science in Information Systems Research1 (2004)Design Science in Information…Design science in information systems research (2004)Design science in information…A Theory of Goal Setting and Task PerformanceA Theory of Goal Setting and Task Performance, by LockeEdwin A. and LathamGary P.. Englewood Cliffs, NJ: Prentice-Hall, 1990. (1991)A Theory of Goal Setting and …Toward a Theory of Intrinsically Motivating Instruction* (1981)Toward a Theory of Intrinsica…A Theory of Co-operation and Competition (1949)A Theory of Co-operation and …The role and scope of gamification in education: A scientometric literature review (2025)The role and scope of gamific…Engagement and Crowding-Out Effects of Leaderboard Gamification on Medical Crowdfunding (2024)Engagement and Crowding-Out E…Rethinking Gamification Through Artificial Intelligence (2023)Rethinking Gamification Throu…Explaining the Outcomes of Social Gamification: A Longitudinal Field Experiment (2023)Explaining the Outcomes of So…Gamification Design Patterns for User Engagement (2022)Gamification Design Patterns …How Game Features Give Rise to Altruism and Collective Action? Implications for Cultivating Cooperation by Gamification (2020)How Game Features Give Rise t…A novel social gamified collaboration platform enriched with shop-floor data and feedback for the improvement of the productivity, safety and engagement in factories (2019)A novel social gamified colla…Gamification usage ecology (2017)Gamification usage ecologyA Coefficient of Agreement for Nominal Scales (1960)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Situated Learning: Legitimate Peripheral Participation. (1994)Contributing Knowledge to Electronic Knowledge Repositories: An Empirical Investigation1 (2005)Understanding knowledge sharing in virtual communities: An integration of social capital and social cognitive theories (2006)Knowledge sharing: A review and directions for future research (2009)The theory of planned behavior (1991)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)From game design elements to gamefulness (2011)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)The Rise of Motivational Information Systems: A Review of Gamification Research (2017)Intrinsic Motivation and Self-Determination in Human Behavior (1985)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)A Motivational Model of Video Game Engagement (2010)The benefits of playing video games. (2013)Integrating psychological and neurobiological considerations regarding the development and maintenance of specific Internet-use disorders: An Interaction of Person-Affect-Cognition-Execution (I-PACE) model (2016)Internet Addiction: The Emergence of a New Clinical Disorder (1998)A conceptual and methodological critique of internet addiction research: Towards a model of compensatory internet use (2013)The Structure of Scientific Revolutions (1963)The Reflective Practitioner: How Professionals Think in Action (1985)The DeLone and McLean Model of Information Systems Success: A Ten-Year Update (2003)The Nature of Theory in Information Systems1 (2006)Positioning and Presenting Design Science Research for Maximum Impact1 (2013)Chief executives define their own data needs. (1979)Design Science Research in Information Systems (2010)THE PSYCHOLOGY OF PERSONAL CONSTRUCTS (2010)Action Design Research1 (2011)Structural equation modeling in practice: A review and recommended two-step approach. (1988)Science and Human Behavior (1953)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)The Gamification of Learning: a Meta-analysis (2019)Information Systems Success: The Quest for the Dependent Variable (1992)The Structure of Scientific Revolutions (1996)The Anatomy of a Design Theory (2007)Bridging the Qualitative–Quantitative Divide: Guidelines for Conducting Mixed Methods Research in Information Systems1 (2013)Self‐determination theory and work motivation (2005)The Power of Feedback (2007)
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References

  • 2004Design Science in Information Systems Research110,671 cited
  • 2004Design science in information systems research8,253 cited
  • 2007A Design Science Research Methodology for Information Systems Research7,798 cited
  • 2014Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification5,197 cited
  • 2005Behavioral Intention Formation in Knowledge Sharing: Examining the Roles of Extrinsic Motivators, Social-Psychological Forces, and Organizational Climate14,341 cited
  • 1991A Theory of Goal Setting and Task PerformanceA Theory of Goal Setting and Task Performance, by LockeEdwin A. and LathamGary P.. Englewood Cliffs, NJ: Prentice-Hall, 1990.4,145 cited
  • 2005Why should i share? examining social capital and knowledge contribution in electronic networks of practice3,534 cited
  • 2006The Motivational Pull of Video Games: A Self-Determination Theory Approach3,328 cited
  • 2006Motivations for Play in Online Games2,933 cited
  • 2014Gamification in theory and action: A survey2,509 cited
  • 1949A Theory of Co-operation and Competition2,214 cited
  • 1981Toward a Theory of Intrinsically Motivating Instruction*2,197 cited
  • 2015Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning1,710 cited
  • 2007A Three Cycle View of Design Science Research

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1,638 cited
  • 2005Collaborating to create: The Internet as a platform for customer engagement in product innovation1,406 cited
  • 2007Effects of extrinsic and intrinsic motivation on employee knowledge sharing intentions1,342 cited
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    • 2019A novel social gamified collaboration platform enriched with shop-floor data and feedback for the improvement of the productivity, safety and engagement in factories46 cited
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    • 2023Explaining the Outcomes of Social Gamification: A Longitudinal Field Experiment42 cited
    • 2025The role and scope of gamification in education: A scientometric literature review36 cited
    • 2017Gamification usage ecology35 cited
    • 2020How Game Features Give Rise to Altruism and Collective Action? Implications for Cultivating Cooperation by Gamification32 cited
    • 2023Rethinking Gamification Through Artificial Intelligence28 cited
    • 2024Engagement and Crowding-Out Effects of Leaderboard Gamification on Medical Crowdfunding12 cited