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An Overview of Serious Game Engines and Frameworks
13 references·0 citing·34 second hop
An Overview of Serious Game Engines and Frameworks (2017)An Overview of Serious Game Engines and F…Serious Games for Healthcare (2012)Serious Games for HealthcareEnd-to-End Game Development (2012)End-to-End Game DevelopmentThe Guide to Computer Simulations and Games (2011)The Guide to Computer Simulat…Why so serious? On the relation of serious games and learning (2010)Why so serious? On the relati…Unity Game Development Essentials (2009)Unity Game Development Essent…Serious games : mechanisms and effects (2009)Serious games : mechanisms an…Instructor-Oriented Authoring Tools for Educational Videogames (2008)Instructor-Oriented Authoring…Second Life: The Official Guide (2006)Second Life: The Official Gui…Developing serious games (2006)Developing serious gamesSerious Games: Games That Educate, Train, and Inform (2005)Serious Games: Games That Edu…HARNESSING THE POWER OF GAMES IN EDUCATION (2003)HARNESSING THE POWER OF GAMES…Serious Games (1970)Serious GamesAn Experimental Application of the DELPHI Method to the Use of Experts (1963)An Experimental Application o…Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences (2005)Building Artificially Intelligent Learning Games (2007)Mobile Game Development for Multiple Devices in Education (2009)A visual language for the creation of narrative educational games (2011)Development of Game-Like Simulations for Procedural Knowledge in Healthcare Education (2014)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unifying theory of behavioral change (1978)Flow: the psychology of optimal experience (1990)Studying Gamification: The Effect of Rewards and Incentives on Motivation (2014)Success factors for serious games to enhance learning: a systematic review (2016)A meta-analysis with examination of moderators of student cognition, affect, and learning outcomes while using serious educational games, serious games, and simulations (2017)Intrinsic motivation and the process of learning: Beneficial effects of contextualization, personalization, and choice. (1996)Hamlet on the holodeck: the future of narrative in cyberspace (1997)What Video Games Have to Teach Us about Learning and Literacy (2004)Educating the Net Generation (2005)Video Games and the Future of Learning (2005)21st Century Skills and Competences for New Millennium Learners in OECD Countries (2009)Developing a Theory of Gamified Learning (2014)Mapping learning and game mechanics for serious games analysis (2014)A systematic review of gamification in e-Health (2017)The Delphi method as a research tool: an example, design considerations and applications (2004)To Explain or to Predict? (2010)The Delphi Technique: Making Sense of Consensus (2020)Playing for Real (2008)Murder on Grimm Isle: The impact of game narrative design in an educational game‐based learning environment (2010)Assessment in and of Serious Games: An Overview (2013)From game design elements to gamefulness (2011)An Overview of Serious Games (2014)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)The benefits of playing video games. (2013)Foundations of Game-Based Learning (2015)The Scientific Research Potential of Virtual Worlds (2007)Putting Consumers to Work (2008)Avatar Creation and Video Game Enjoyment (2010)
this work references cited by second hop

References

  • 1963An Experimental Application of the DELPHI Method to the Use of Experts6,086 cited
  • 2005Serious Games: Games That Educate, Train, and Inform2,069 cited
  • 1970Serious Games921 cited
  • 2009Serious games : mechanisms and effects841 cited
  • 2003HARNESSING THE POWER OF GAMES IN EDUCATION603 cited
  • 2010Why so serious? On the relation of serious games and learning439 cited
  • 2006Second Life: The Official Guide305 cited
  • 2006Developing serious games258 cited
  • 2009Unity Game Development Essentials99 cited
  • 2008Instructor-Oriented Authoring Tools for Educational Videogames60 cited
  • 2012Serious Games for Healthcare59 cited
  • 2011The Guide to Computer Simulations and Games47 cited
  • 2012End-to-End Game Development28 cited

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