SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
An Introduction to Object-Based Learning and Multisensory Engagement
0 references·7 citing·20 second hop
An Introduction to Object-Based Learning and Multisensory Engagement (2015)An Introduction to Object-Based Learning …Why Objects Matter in Higher Education (2022)Why Objects Matter in Higher …The Efficacy of Object Deciphering in STEAM Education Beyond Encounters and Collisions Between Learners and Objects (2022)The Efficacy of Object Deciph…Heritage and pathways to wellbeing: From personal to social benefits, between experience identity and capability shaping (2022)Heritage and pathways to well…Digital Narratives: Alternative Object-based Learning During the COVID-19 Pandemic (2022)Digital Narratives: Alternati…STEAM Education Using Sericulture Ukiyo-e: Object-Based Learning through Original Artworks Collected at a Science University Museum in Japan (2021)STEAM Education Using Sericul…Old Nishiki-e as Learning Tool for Contemporary Digital Object-based Learning in STEAM Education (2021)Old Nishiki-e as Learning Too…ŞÜKRÜ TÜL ESKİ ESER KOLEKSİYONU’NUN OLUŞUMU VE YÜKSEK ÖĞRENİM İÇİN KULLANIMI (2017)ŞÜKRÜ TÜL ESKİ ESER KOLEKSİYO…Networks, Agents and Objects: Frameworks for Unpacking Museum Collections (2011)Museopathy: Exploring the Healing Potential of Handling Museum Objects (2015)Object-Based Learning: A Powerful Pedagogy for Higher Education (2016)Experiential Learning : Experience as the Source of Learning and Development (1983)STEM, STEM Education, STEMmania (2009)What Is STEM? A Discussion About Conceptions of STEM in Education and Partnerships (2012)Brazilian and Spanish Mathematics Teachers’ Predispositions towards Gamification in STEAM Education (2021)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)Writing Strategies: Reaching Diverse Audiences. (1991)Constructivism in Museums: How Museums Create Meaningful Learning Environments (1998)The value of academic Libraries: A comprehensive research review and report (2010)Establishing special collections literacy for undergraduate students: an investigation into benefits and barriers of access (2023)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Subjective well-being: The science of happiness and a proposal for a national index. (2000)Social Relationships and Mortality Risk: A Meta-analytic Review (2010)A Hybrid and Non-Formal Music Education Connecting China’s Local Family Communities and Cultures with Nepal (2022)ChatGPT and the Generation of Digitally Born “Knowledge”: How Does a Generative AI Language Model Interpret Cultural Heritage Values? (2023)Digital Transformation in the Cultural Heritage Sector and Its Impacts on Sustainable Regional Development in Peripheral Regions (2025)Optimal Experience (1988)Flipping the Classroom to Improve Student Performance and Satisfaction (2013)
this work references cited by second hop

References

No references inside the corpus for this window.

Cited by

  • 2022Heritage and pathways to wellbeing: From personal to social benefits, between experience identity and capability shaping53 cited
  • 2022Why Objects Matter in Higher Education12 cited
  • 2021STEAM Education Using Sericulture Ukiyo-e: Object-Based Learning through Original Artworks Collected at a Science University Museum in Japan8 cited
  • 2021Old Nishiki-e as Learning Tool for Contemporary Digital Object-based Learning in STEAM Education5 cited
  • 2022Digital Narratives: Alternative Object-based Learning During the COVID-19 Pandemic2 cited
  • 2022The Efficacy of Object Deciphering in STEAM Education Beyond Encounters and Collisions Between Learners and Objects2 cited
  • 2017ŞÜKRÜ TÜL ESKİ ESER KOLEKSİYONU’NUN OLUŞUMU VE YÜKSEK ÖĞRENİM İÇİN KULLANIMI1 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work