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Universities are collectively advancing education and research activities to resolve obstacles to a sustainable future. STEAM education has thus recently gained traction for students’ multisensory activities to encourage scientific thinking along with creativity. Object-based learning is an active learning method that utilizes curated collections and objects placed in museum settings. This paper illustrates the benefits of OBL with artistic/scientific nishiki-e as a STEAM education tool for a teaching material. Through digital OBL including survey and curation in digital space by student participants, it was shown that digital OBL is efficacy as a STEAM education.
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Stored only when both papers are in the corpus — 5 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.