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Old Nishiki-e as Learning Tool for Contemporary Digital Object-based Learning in STEAM Education
16 references·2 citing·39 second hop
Old Nishiki-e as Learning Tool for Contemporary Digital Object-based Learning in STEAM Education (2021)Old Nishiki-e as Learning Tool for Contem…Transdisciplinarity in STEM education: a critical review (2020)Transdisciplinarity in STEM e…Object-based learning and research-based education: Case studies from the UCL curricula (2018)Object-based learning and res…Learning and engagement through natural history museums (2018)Learning and engagement throu…Creating curriculum connections: A university museum object-based learning project (2018)Creating curriculum connectio…Reinventing the STEAM Engine for Art + Design Education (2016)Reinventing the STEAM Engine …Object-Based Learning: A Powerful Pedagogy for Higher Education (2016)Object-Based Learning: A Powe…From Interdisciplinary to Transdisciplinary: An Arts-Integrated Approach to STEAM Education (2016)From Interdisciplinary to Tra…An Introduction to Object-Based Learning and Multisensory Engagement (2015)An Introduction to Object-Bas…STEM Lesson Essentials, Grades 3-8 : Integrating Science, Technology, Engineering, and Mathematics (2013)STEM Lesson Essentials, Grade…What Is STEM? A Discussion About Conceptions of STEM in Education and Partnerships (2012)What Is STEM? A Discussion Ab…STEM, STEM Education, STEMmania (2009)STEM, STEM Education, STEMman…Beyond the field trip: museum literacy and higher education (2009)Beyond the field trip: museum…Museums and Education (2007)Museums and EducationPerspectives on Object-Centered Learning in Museums (2002)Perspectives on Object-Center…Learning from Museums: Visitor Experiences and the Making of Meaning (2000)Learning from Museums: Visito…Experiential Learning : Experience as the Source of Learning and Development (1983)Experiential Learning : Exper…The Efficacy of Object Deciphering in STEAM Education Beyond Encounters and Collisions Between Learners and Objects (2022)The Efficacy of Object Deciph…Digital Narratives: Alternative Object-based Learning During the COVID-19 Pandemic (2022)Digital Narratives: Alternati…National Council of Teachers of Mathematics (1979)Science for all Americans (1990)National Science Education Standards (1995)STEM integration in K-12 education : status, prospects, and an agenda for research (2014)What are we talking about when we talk about STEM education? 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(1968)Qualitative research and evaluation methods (1980)How to Design and Evaluate Research in Education (1990)Analysis of Students’ Critical Thinking Skill of Middle School through STEM Education Project-Based Learning (2018)Reviewing assessment of student learning in interdisciplinary STEM education (2020)STEM vs. STEAM Education and Student Creativity: A Systematic Literature Review (2021)Communities of Practice (1998)Communities of practice learning, meaning, and identity (1999)Science identity trajectories throughout school visits to a science museum (2019)Supporting informal science learning with metacognitive scaffolding and augmented reality: effects on science knowledge, intrinsic motivation, and cognitive load (2022)Immersive Technologies (2024)Mind in Society: The Development of Higher Psychological Processes (1978)Situated Learning (1991)Situated Learning: Legitimate Peripheral Participation. (1994)Indonesian Science, Mathematics, and Engineering Preservice Teachers’ Experiences in STEM-TPACK Design-Based Learning (2020)Beyond the basics: a detailed conceptual framework of integrated STEM (2021)Influence of 3D models and animations on students in natural subjects (2022)Virtual museums, a survey and some issues for consideration (2009)Visitors’ learning for environmental sustainability: Testing short- and long-term impacts of wildlife tourism experiences using structural equation modelling (2010)Visitors’ memories of wildlife tourism: Implications for the design of powerful interpretive experiences (2010)Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education (2005)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)The ‘digital natives’ debate: A critical review of the evidence (2008)STEAM in practice and research: An integrative literature review (2018)STEAM education: student learning and transferable skills (2020)The trouble with STEAM and why we use it anyway (2021)Museum experiences that change visitors (2009)Cultural consumption, interactive sociality, and the museum (2013)Integrating a Location-Based Mobile Game in the Museum Visit (2015)“Finding the Joy in the Unknown”: Implementation of STEAM Teaching Practices in Middle School Science and Math Classrooms (2016)Exploring teachers’ perceptions of STEAM teaching through professional development: implications for teacher educators (2016)Dialogic inquiry in life science conversations of family groups in a museum (2003)Toward an agenda for advancing research on science learning in out‐of‐school settings (2003)Chapter 1 Developing Socially Just Subject-Matter Instruction: A Review of the Literature on Disciplinary Literacy Teaching (2007)
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References

  • 1983Experiential Learning : Experience as the Source of Learning and Development33,193 cited
  • 2000Learning from Museums: Visitor Experiences and the Making of Meaning1,892 cited
  • 2009STEM, STEM Education, STEMmania1,095 cited
  • 2012What Is STEM? A Discussion About Conceptions of STEM in Education and Partnerships961 cited
  • 2007Museums and Education415 cited
  • 2016From Interdisciplinary to Transdisciplinary: An Arts-Integrated Approach to STEAM Education358 cited
  • 2013STEM Lesson Essentials, Grades 3-8 : Integrating Science, Technology, Engineering, and Mathematics296 cited
  • 2002Perspectives on Object-Centered Learning in Museums245 cited
  • 2020Transdisciplinarity in STEM education: a critical review244 cited
  • 2018Learning and engagement through natural history museums135 cited
  • 2016Reinventing the STEAM Engine for Art + Design Education85 cited
  • 2016Object-Based Learning: A Powerful Pedagogy for Higher Education59 cited
  • 2015An Introduction to Object-Based Learning and Multisensory Engagement29 cited
  • 2018Creating curriculum connections: A university museum object-based learning project18 cited
  • 2009Beyond the field trip: museum literacy and higher education

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16 cited
  • 2018Object-based learning and research-based education: Case studies from the UCL curricula12 cited
  • Cited by

    • 2022Digital Narratives: Alternative Object-based Learning During the COVID-19 Pandemic2 cited
    • 2022The Efficacy of Object Deciphering in STEAM Education Beyond Encounters and Collisions Between Learners and Objects2 cited