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Gaming Climate Change: Assessing Online Climate Change Games Targeting Youth Produced in Spanish
12 references·1 citing·41 second hop
Gaming Climate Change: Assessing Online Climate Change Games Targeting Youth Produced in Spanish (2017)Gaming Climate Change: Assessing Online C…Climate change games as tools for education and engagement (2015)Climate change games as tools…Edutainment for Sustainable Development (2014)Edutainment for Sustainable D…Climate Change Gaming on Board and Screen (2013)Climate Change Gaming on Boar…Visualizing Climate Change – A Guide to Visual Communication of Climate Change and Developing Local Solutions (2012)Visualizing Climate Change – …The Taxonomy of Educational Objectives (2012)The Taxonomy of Educational O…Digital Natives, Digital Immigrants (2012)Digital Natives, Digital Immi…Reframing climate change as a public health issue: an exploratory study of public reactions (2010)Reframing climate change as a…Condicionantes estructurales del trabajo del periodista: Las causas de una sociedad desinformada (2010)Condicionantes estructurales …Communicating climate change: history, challenges, process and future directions (2009)Communicating climate change:…Eliciting experts' knowledge: A comparison of two methods (2006)Eliciting experts' knowledge:…Digital Natives, Digital Immigrants Part 2: Do They Really Think Differently? (2001)Digital Natives, Digital Immi…Digital Natives, Digital Immigrants Part 1 (2001)Digital Natives, Digital Immi…Supporting Dialogue and Analysis on Trade-Offs in Climate Adaptation Research With the Maladaptation Game (2020)Supporting Dialogue and Analy…Governing the Commons (1990)Serious Games, Debriefing, and Simulation/Gaming as a Discipline (2010)An overview of serious games for disaster risk management – Prospects and limitations for informing actions to arrest increasing risk (2018)On Evaluating Social Learning Outcomes of Serious Games to Collaboratively Address Sustainability Problems: A Literature Review (2018)Public engagement with climate imagery in a changing digital landscape (2018)Initial experiments with the cross impact matrix method of forecasting (1968)Technological forecasting for decision making (1972)The methodological worth of the Delphi forecasting technique (1975)Public engagement in science via Web 2.0 technologies. Evaluation criteria validated using the Delphi Method (2018)Change agents’ cognitive maps of circular supply chain transition – An investigation of barriers, actions, and outcomes (2024)Rules of Play: Game Design Fundamentals (2003)What Video Games Have to Teach Us about Learning and Literacy (2004)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Role-play simulations for climate change adaptation education and engagement (2016)Designing Engaging Games for Education: A Systematic Literature Review on Game Motivators and Design Principles (2020)Examining Board Gameplay and Learning: A Multidisciplinary Review of Recent Research (2020)Digital game-based learning (2003)The ‘digital natives’ debate: A critical review of the evidence (2008)Covid-19 pandemic and online learning: the challenges and opportunities (2020)Educating the Net Generation (2005)Who interacts on the Web?: The intersection of users’ personality and social media use (2009)Digital Natives, Digital Immigrants (2013)Judgment under Uncertainty (1982)Birds of a Feather: Homophily in Social Networks (2001)Public understanding of climate change in the United States. (2011)The role of social and decision sciences in communicating uncertain climate risks (2011)Media attention for climate change around the world: A comparative analysis of newspaper coverage in 27 countries (2013)Democracy and Education (2015)Content Analysis: An Introduction to its Methodology. (1984)Answering the Call for a Standard Reliability Measure for Coding Data (2007)Climate Change 2007: Impacts, Adaptation and Vulnerability. Contribution of Working Group II to the Fourth Assessment Report of the Intergovernmental Panel on Climate Change (2008)Boomerang Effects in Science Communication (2011)Individual understandings, perceptions, and engagement with climate change: insights from in‐depth studies across the world (2011)Co-benefits of addressing climate change can motivate action around the world (2015)Climate visuals: A mixed methods investigation of public perceptions of climate images in three countries (2016)Participatory arts and affective engagement with climate change: The missing link in achieving climate compatible behaviour change? (2018)The Ritual Animal (2021)Scratch (2009)1. Toward a Theory of Culturally Relevant Pedagogy (1995)The Development of Epistemological Theories: Beliefs About Knowledge and Knowing and Their Relation to Learning (1997)Improving Students’ Learning With Effective Learning Techniques (2013)
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References

  • 2001Digital Natives, Digital Immigrants Part 111,789 cited
  • 2012Digital Natives, Digital Immigrants7,107 cited
  • 2012The Taxonomy of Educational Objectives4,122 cited
  • 2001Digital Natives, Digital Immigrants Part 2: Do They Really Think Differently?4,031 cited
  • 2009Communicating climate change: history, challenges, process and future directions1,322 cited
  • 2010Reframing climate change as a public health issue: an exploratory study of public reactions454 cited
  • 2015Climate change games as tools for education and engagement278 cited
  • 2012Visualizing Climate Change – A Guide to Visual Communication of Climate Change and Developing Local Solutions161 cited
  • 2013Climate Change Gaming on Board and Screen152 cited
  • 2006Eliciting experts' knowledge: A comparison of two methods116 cited
  • 2014Edutainment for Sustainable Development112 cited
  • 2010Condicionantes estructurales del trabajo del periodista: Las causas de una sociedad desinformada7 cited

Cited by

  • 2020Supporting Dialogue and Analysis on Trade-Offs in Climate Adaptation Research With the Maladaptation Game22 cited

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