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Auditory Feedback in a Computer Game for Blind People
6 references·0 citing·30 second hop
Auditory Feedback in a Computer Game for Blind People (2017)Auditory Feedback in a Computer Game for …Game Accessibility for the Blind: Current Overview and the Potential Application of Audio Description as the Way Forward (2016)Game Accessibility for the Bl…BraillePlay (2014)BraillePlayAccessibility of Android-Based Mobile Devices: A Prototype to Investigate Interaction with Blind Users (2012)Accessibility of Android-Base…Auditory and auditory-tactile processing in congenitally blind humans (2009)Auditory and auditory-tactile…Selective Attention and Audiovisual Integration: Is Attending to Both Modalities a Prerequisite for Early Integration? (2006)Selective Attention and Audio…A technique for measurement of attitudes (1932)A technique for measurement o…Ability-Based Design (2011)Interacting with mobile devices via VoiceOver (2012)Accessible smart cities? (2016)Making Self-Management Mobile Health Apps Accessible to People With Disabilities: Qualitative Single-Subject Study (2020)Opportunities and accessibility challenges for open-source general-purpose home automation mobile applications for visually disabled users (2022)Computer games and visually impaired people (2007)Designing universally accessible games (2009)Robots for Inclusive Play: Co-designing an Educational Game With Visually Impaired and sighted Children (2020)Web-Based Serious Games and Accessibility: A Systematic Literature Review (2020)Community Based Robot Design for Classrooms with Mixed Visual Abilities Children (2021)The Principles of Psychology (1891)Humans integrate visual and haptic information in a statistically optimal fashion (2002)Multisensory Integration Develops Late in Humans (2011)Multisensory Integration Develops Late in Humans (2011)The Nervous System (2012)Changed crossmodal functional connectivity in older adults with hearing loss (2016)Hearing lips and seeing voices (1976)The merging of the senses (1994)Auditory-Visual Integration during Multimodal Object Recognition in Humans: A Behavioral and Electrophysiological Study (1999)Multisensory integration: current issues from the perspective of the single neuron (2008)Multisensory Interplay Reveals Crossmodal Influences on ‘Sensory-Specific’ Brain Regions, Neural Responses, and Judgments (2008)The multifaceted interplay between attention and multisensory integration (2010)Game accessibility: a survey (2010)Game Localization (2013)Audio description in video games? Persons with visual disabilities weigh in (2023)Beyond Audio Description: Exploring 360° Video Accessibility with Blind and Low Vision Users Through Collaborative Creation (2023)Towards Game Translation User Research (2024)An empirical assessment of the SERVQUAL scale (1992)Income and well-being: an empirical analysis of the comparison income effect (2004)Analyzing and Interpreting Data From Likert-Type Scales (2013)
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References

  • 1932A technique for measurement of attitudes9,567 cited
  • 2006Selective Attention and Audiovisual Integration: Is Attending to Both Modalities a Prerequisite for Early Integration?453 cited
  • 2009Auditory and auditory-tactile processing in congenitally blind humans120 cited
  • 2014BraillePlay67 cited
  • 2012Accessibility of Android-Based Mobile Devices: A Prototype to Investigate Interaction with Blind Users37 cited
  • 2016Game Accessibility for the Blind: Current Overview and the Potential Application of Audio Description as the Way Forward33 cited

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