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Using Virtual Reality to Train Designers to Develop Friendly Interfaces for Achromatic Vision Patients
3 references·1 citing·12 second hop
Using Virtual Reality to Train Designers to Develop Friendly Interfaces for Achromatic Vision Patients (2017)Using Virtual Reality to Train Designers …Towards a low cost adaptation of educational games for people with disabilities (2014)Towards a low cost adaptation…Accessibility for individuals with color vision deficiency (2011)Accessibility for individuals…A visual impaired simulator to achieve embedded accessibility designs (2009)A visual impaired simulator t…Designing for Colour Vision Deficiency: A Scoping Review of Resources That Support Designers in Choosing Accessible Colours (2025)Designing for Colour Vision D…Design Checks for Java Accessibility (2005)Accessibility 2.0 (2007)Games, Motivation, and Learning: A Research and Practice Model (2002)Educational game design for online education (2008)Computerized Cognitive Training with Older Adults: A Systematic Review (2012)Game Learning Analytics: Learning Analytics for Serious Games (2016)Success factors for serious games to enhance learning: a systematic review (2016)Understanding the use of Virtual Reality in Marketing: A text mining-based review (2018)Scoping studies: towards a methodological framework (2005)PRISMA Extension for Scoping Reviews (PRISMA-ScR): Checklist and Explanation (2018)Scoping reviews (2024)Identifying images in the biology literature that are problematic for people with a color-vision deficiency (2023)
this work references cited by second hop

References

  • 2014Towards a low cost adaptation of educational games for people with disabilities41 cited
  • 2011Accessibility for individuals with color vision deficiency13 cited
  • 2009A visual impaired simulator to achieve embedded accessibility designs4 cited

Cited by

  • 2025Designing for Colour Vision Deficiency: A Scoping Review of Resources That Support Designers in Choosing Accessible Colours2 cited

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