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1 Designing Serious Games for education: from Pedagogical principles to Game Mechanisms
16 references·3 citing·43 second hop
1 Designing Serious Games for education: from Pedagogical principles to Game Mechanisms (2011)1 Designing Serious Games for education: …Tactile interaction in an ancient world on a web browser (2011)Tactile interaction in an anc…Why so serious? On the relation of serious games and learning (2010)Why so serious? On the relati…Designing Effective Serious Games: Opportunities and Challenges for Research (2010)Designing Effective Serious G…Adaptive Experience Engine for Serious Games (2009)Adaptive Experience Engine fo…The Impact of Mind Game Playing on Children's Reasoning Abilities: Reflections from an Experience (2008)The Impact of Mind Game Playi…Foundation for problem‐based gaming (2007)Foundation for problem‐based …Cognitive science implications for enhancing training effectiveness in a serious gaming context (2007)Cognitive science implication…Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)Why Minimal Guidance During I…Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless. (2006)Digital Game-Based Learning: …How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? (2005)How can exploratory learning …Games, Motivation, and Learning: A Research and Practice Model (2002)Games, Motivation, and Learni…A Framework for Task-Based Learning (1999)A Framework for Task-Based Le…Not Another Inventory, Rather a Catalyst for Reflection (1992)Not Another Inventory, Rather…Flow: the psychology of optimal experience (1990)Flow: the psychology of optim…Cognitive Load During Problem Solving: Effects on Learning (1988)Cognitive Load During Problem…Play and Its Role in the Mental Development of the Child (1967)Play and Its Role in the Ment…Serious board games: modding existing games for collaborative ideation processes (2021)Serious board games: modding …Increasing quality of learning experience using augmented reality educational games (2020)Increasing quality of learnin…Digital Teaching Materials and Their Relationship with the Metacognitive Skills of Students in Primary Education (2020)Digital Teaching Materials an…What Video Games Have to Teach Us about Learning and Literacy (2004)Serious Games : An Overview (2007)The ECAR Study of Undergraduate Students and Information Technology, 2007 (2007)Information technology and Gen Z: The role of teachers, the internet, and technology in the education of young people (2021)Experiential Learning : Experience as the Source of Learning and Development (1983)Learning How to Learn (1984)Attempted Validation of the Scores of the VARK: Learning Styles Inventory With Multitrait–Multimethod Confirmatory Factor Analysis Models (2009)Another Nail in the Coffin for Learning Styles? Disparities among Undergraduate Anatomy Students’ Study Strategies, Class Performance, and Reported VARK Learning Styles (2018)Barriers to Online Learning in the Time of COVID-19: A National Survey of Medical Students in the Philippines (2021)Metacognitive Aspects of Problem Solving (2024)The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1956)Those Who Understand: Knowledge Growth in Teaching (1986)Scaffolding and Achievement in Problem-Based and Inquiry Learning: A Response to Kirschner, Sweller, and Clark (2006) (2007)Cognitive Load Theory (2011)The ICAP Framework: Linking Cognitive Engagement to Active Learning Outcomes (2014)New Vocabularies in Film Semiotics (2005)Learning in immersive worlds: A review of game-based learning (2006)Educational game design for online education (2008)Serious games as new educational tools: how effective are they? A meta‐analysis of recent studies (2012)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unifying theory of behavioral change (1978)Studying Gamification: The Effect of Rewards and Incentives on Motivation (2014)Success factors for serious games to enhance learning: a systematic review (2016)A meta-analysis with examination of moderators of student cognition, affect, and learning outcomes while using serious educational games, serious games, and simulations (2017)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)A systematic literature review of empirical evidence on computer games and serious games (2012)A meta-analysis of the cognitive and motivational effects of serious games. (2013)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)How We Think (1910)Perception in chess (1973)Toward a Theory of Situation Awareness in Dynamic Systems (1995)Cognitive Architecture and Instructional Design (1998)THE ACT OF DISCOVERY (2006)Going beyond the Native Speaker in Language Teaching (1999)Second Language Accent and Pronunciation Teaching: A Research-Based Approach (2005)Task‐based language teaching: sorting out the misunderstandings (2009)Subjective well-being: Three decades of progress. (1999)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)Antecedents of self-regulation: A developmental perspective. (1982)Pretense and representation: The origins of "theory of mind." (1987)Preschool Program Improves Cognitive Control (2007)
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References

  • 1990Flow: the psychology of optimal experience12,637 cited
  • 1988Cognitive Load During Problem Solving: Effects on Learning10,975 cited
  • 2006Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching6,900 cited
  • 2002Games, Motivation, and Learning: A Research and Practice Model3,211 cited
  • 1967Play and Its Role in the Mental Development of the Child2,684 cited
  • 1999A Framework for Task-Based Learning1,975 cited
  • 2006Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless.1,172 cited
  • 1992Not Another Inventory, Rather a Catalyst for Reflection1,046 cited
  • 2005How can exploratory learning with games and simulations within the curriculum be most effectively evaluated?751 cited
  • 2010Why so serious? On the relation of serious games and learning439 cited
  • 2007Foundation for problem‐based gaming293 cited
  • 2007Cognitive science implications for enhancing training effectiveness in a serious gaming context249 cited
  • 2010Designing Effective Serious Games: Opportunities and Challenges for Research247 cited
  • 2009Adaptive Experience Engine for Serious Games104 cited
  • 2008

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The Impact of Mind Game Playing on Children's Reasoning Abilities: Reflections from an Experience
14 cited
  • 2011Tactile interaction in an ancient world on a web browser10 cited
  • Cited by

    • 2020Increasing quality of learning experience using augmented reality educational games65 cited
    • 2020Digital Teaching Materials and Their Relationship with the Metacognitive Skills of Students in Primary Education49 cited
    • 2021Serious board games: modding existing games for collaborative ideation processes45 cited