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Citizen science for pedestrian cartography: collection and moderation of walkable routes in cities through mobile gamification
12 references·8 citing·47 second hop
Citizen science for pedestrian cartography: collection and moderation of walkable routes in cities through mobile gamification (2017)Citizen science for pedestrian cartograph…Small moments in Spatial Big Data: Calculability, authority and interoperability in everyday mobile mapping (2016)Small moments in Spatial Big …The shortest path to happiness (2014)The shortest path to happinessA pedestrian network construction algorithm based on multiple GPS traces (2012)A pedestrian network construc…From game design elements to gamefulness (2011)From game design elements to …How Many Volunteers Does it Take to Map an Area Well? The Validity of Linus’ Law to Volunteered Geographic Information (2010)How Many Volunteers Does it T…How Good is Volunteered Geographical Information? A Comparative Study of OpenStreetMap and Ordnance Survey Datasets (2010)How Good is Volunteered Geogr…Crowdsourcing geospatial data (2010)Crowdsourcing geospatial dataBiketastic (2010)BiketasticNeighbourhood walkability and its particular importance for adults with a preference for passive transport (2008)Neighbourhood walkability and…Walkability of local communities: Using geographic information systems to objectively assess relevant environmental attributes (2006)Walkability of local communit…Many Pathways from Land Use to Health: Associations between Neighborhood Walkability and Active Transportation, Body Mass Index, and Air Quality (2006)Many Pathways from Land Use t…Cartography: Thematic Map Design (1990)Cartography: Thematic Map Des…Home-to-school pedestrian mobility GPS data from a citizen science experiment in the Barcelona area (2023)Home-to-school pedestrian mob…A personalized bikeability-based cycling route recommendation method with machine learning (2023)A personalized bikeability-ba…Map Design and Usability of a Simplified Topographic 2D Map on the Smartphone in Landscape and Portrait Orientations (2022)Map Design and Usability of a…Use and Perceptions of Pedestrian Navigation Apps: Findings from Bologna and Porto (2021)Use and Perceptions of Pedest…A Bibliometric Analysis of Gamification Research (2021)A Bibliometric Analysis of Ga…What Perception Do Students Have About the Gamification Elements? (2020)What Perception Do Students H…Exploring the Prospects of Developing a Smartphone Application for Pedestrians (2020)Exploring the Prospects of De…A Citizen Science Approach for Collecting Toponyms (2018)A Citizen Science Approach fo…Introduction to neogeography (2006)Citizens as sensors: the world of volunteered geography (2007)The Street Network Evolution of Crowdsourced Maps: OpenStreetMap in Germany 2007–2011 (2011)Analyzing the Contributor Activity of a Volunteered Geographic Information Project — The Case of OpenStreetMap (2012)Crowdsourcing, Citizen Science or Volunteered Geographic Information? 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References

  • 2011From game design elements to gamefulness8,391 cited
  • 2010How Good is Volunteered Geographical Information? A Comparative Study of OpenStreetMap and Ordnance Survey Datasets1,640 cited
  • 2006Many Pathways from Land Use to Health: Associations between Neighborhood Walkability and Active Transportation, Body Mass Index, and Air Quality1,369 cited
  • 2006Walkability of local communities: Using geographic information systems to objectively assess relevant environmental attributes688 cited
  • 1990Cartography: Thematic Map Design673 cited
  • 2010Crowdsourcing geospatial data462 cited
  • 2010How Many Volunteers Does it Take to Map an Area Well? The Validity of Linus’ Law to Volunteered Geographic Information403 cited
  • 2014The shortest path to happiness360 cited
  • 2010Biketastic162 cited
  • 2008Neighbourhood walkability and its particular importance for adults with a preference for passive transport156 cited
  • 2012A pedestrian network construction algorithm based on multiple GPS traces77 cited
  • 2016Small moments in Spatial Big Data: Calculability, authority and interoperability in everyday mobile mapping50 cited

Cited by

  • 2021A Bibliometric Analysis of Gamification Research102 cited
  • 2020What Perception Do Students Have About the Gamification Elements?

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47 cited
  • 2018A Citizen Science Approach for Collecting Toponyms29 cited
  • 2023A personalized bikeability-based cycling route recommendation method with machine learning23 cited
  • 2021Use and Perceptions of Pedestrian Navigation Apps: Findings from Bologna and Porto15 cited
  • 2023Home-to-school pedestrian mobility GPS data from a citizen science experiment in the Barcelona area13 cited
  • 2022Map Design and Usability of a Simplified Topographic 2D Map on the Smartphone in Landscape and Portrait Orientations10 cited
  • 2020Exploring the Prospects of Developing a Smartphone Application for Pedestrians6 cited