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The educational benefits of videogames
1 references·16 citing·55 second hop
The educational benefits of videogames (2002)The educational benefits of videogamesEducational video game for juvenile diabetes: results of a controlled trial (1997)Educational video game for ju…Using Video Games to Improve Capabilities in Decision Making and Cognitive Skill: A Literature Review (2021)Using Video Games to Improve …Problematic Gaming and Sleep: A Systematic Review and Meta-Analysis (2021)Problematic Gaming and Sleep:…Using the Roblox Video Game Engine for Creating Virtual tours and Learning about the Sculptural Heritage (2020)Using the Roblox Video Game E…Practical Methodology for the Design of Educational Serious Games (2019)Practical Methodology for the…Impact of serious games on science learning achievement compared with more conventional instruction: an overview and a meta-analysis (2019)Impact of serious games on sc…Social Networking Usage Questionnaire: Development and Validation in an Indian Higher Education Context (2018)Social Networking Usage Quest…ENHANCING ENGLISH LANGUAGE LEARNERS’ MOTIVATION THROUGH ONLINE GAMES (2017)ENHANCING ENGLISH LANGUAGE LE…Using Educational Games for Sign Language Learning-A SignWriting Learning Game: Case Study (2016)Using Educational Games for S…Challenges and Opportunities in Game Artificial Intelligence Education Using Angry Birds (2015)Challenges and Opportunities …A little healthy competition: using mixed methods to pilot a team-based digital game for boosting medical student engagement with anatomy and histology content (2015)A little healthy competition:…The Prevalence of Problematic Video Gamers in The Netherlands (2012)The Prevalence of Problematic…Videogame Addiction and its Treatment (2009)Videogame Addiction and its T…Digital Games for Young Children Ages Three to Six: From Research to Design (2009)Digital Games for Young Child…Une analyse des écrits sur les impacts du jeu sur l’apprentissage (2007)Une analyse des écrits sur le…Distinguishing between games and simulations: A systematic review (2007)Distinguishing between games …The Structural Characteristics of Video Games: A Psycho-Structural Analysis (2004)The Structural Characteristic…Development and Validation of a Game Addiction Scale for Adolescents (2009)Pathological Video-Game Use Among Youth Ages 8 to 18 (2009)Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study (2011)A cognitive-behavioral model of problematic online gaming in adolescents aged 12–22 years (2012)Are Internet use and video-game-playing addictive behaviors? Biological, clinical and public health implications for youths and adults. (2012)Spanish validation of the Internet Gaming Disorder-20 (IGD-20) Test (2015)Transtheoretical therapy: Toward a more integrative model of change. (1982)A ‘components’ model of addiction within a biopsychosocial framework (2005)Social Interactions in Massively Multiplayer Online Role-Playing Gamers (2007)Beyond the fascination of online-games: Probing addictive behavior and depression in the world of online-gaming (2010)Gaming Addiction, Gaming Engagement, and Psychological Health Complaints Among Norwegian Adolescents (2013)Video game addiction in emerging adulthood: Cross-sectional evidence of pathology in video game addicts as compared to matched healthy controls (2017)Developmentally appropriate practice in early childhood programs (1997)Self-Efficacy: The Exercise of Control (1999)Children, Adolescents, and Television (2001)iPads, digital play and pre-schoolers (2011)Relationship Between Screen Time and Chinese Children’s Cognitive and Social Development (2020)Teaching mathematics with mobile devices and the Realistic Mathematical Education (RME) approach in kindergarten (2021)The psychology of sex differences (1975)Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. (2000)Psychological Predictors of Problem Mobile Phone Use (2005)Problems with the Concept of Video Game “Addiction”: Some Case Study Examples (2007)Compulsive Internet Use: The Role of Online Gaming and Other Internet Applications (2010)Video Game Addiction: Past, Present and Future (2012)Games, Motivation, and Learning: A Research and Practice Model (2002)Educating the Net Generation (2005)Video Games and the Future of Learning (2005)Students Perceptions of Using Educational Games to Learn Introductory Programming (2010)Enhancing Teacher Education with Simulations (2016)Teaching History With Digital Historical Games (2016)Self-efficacy mechanism in human agency. (1982)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)Learning with Media (1991)Origins of Serious Games (2011)Role of Video Games in Improving Health-Related Outcomes (2012)Gamification for health promotion: systematic review of behaviour change techniques in smartphone apps (2016)A Paradigm for Developing Better Measures of Marketing Constructs (1979)Digital Natives, Digital Immigrants Part 1 (2001)The Benefits of Facebook “Friends:” Social Capital and College Students’ Use of Online Social Network Sites (2007)Flow: the psychology of optimal experience (1990)Quantifying heterogeneity in a meta‐analysis (2002)Measuring inconsistency in meta-analyses (2003)Entertainment Video Games for Academic Learning: A Systematic Review (2022)Game‐based learning has good chemistry with chemistry education: A three‐level meta‐analysis (2022)Effectiveness of digital educational game and game design in STEM learning: a meta-analytic review (2023)Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement (2009)Diagnostic and Statistical Manual of Mental Disorders (2013)Sleep in Habitual Adult Video Gamers: A Systematic Review (2021)The PRISMA 2020 statement: an updated guideline for reporting systematic reviews (2021)Electronic Media Use and Sleep Quality: Updated Systematic Review and Meta-Analysis (2024)Enhancing Cognition with Video Games: A Multiple Game Training Study (2013)The benefits of playing video games. (2013)Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills. (2017)Children’s social problem-solving skills in playing videogames and traditional games: A systematic review (2023)A Prototype Catalog of Adaptation Resources to Support Game Designers in Developing Accessible Digital Games (2024)
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References

  • 1997Educational video game for juvenile diabetes: results of a controlled trial475 cited

Cited by

  • 2004The Structural Characteristics of Video Games: A Psycho-Structural Analysis340 cited
  • 2009Videogame Addiction and its Treatment236 cited
  • 2007Distinguishing between games and simulations: A systematic review180 cited
  • 2009Digital Games for Young Children Ages Three to Six: From Research to Design173 cited
  • 2012The Prevalence of Problematic Video Gamers in The Netherlands128 cited
  • 2019Impact of serious games on science learning achievement compared with more conventional instruction: an overview and a meta-analysis126 cited
  • 2021Problematic Gaming and Sleep: A Systematic Review and Meta-Analysis124 cited
  • 2018Social Networking Usage Questionnaire: Development and Validation in an Indian Higher Education Context121 cited
  • 2021Using Video Games to Improve Capabilities in Decision Making and Cognitive Skill: A Literature Review113 cited
  • 2017ENHANCING ENGLISH LANGUAGE LEARNERS’ MOTIVATION THROUGH ONLINE GAMES103 cited
  • 2019Practical Methodology for the Design of Educational Serious Games99 cited
  • 2020Using the Roblox Video Game Engine for Creating Virtual tours and Learning about the Sculptural Heritage84 cited
  • 2015A little healthy competition: using mixed methods to pilot a team-based digital game for boosting medical student engagement with anatomy and histology content

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66 cited
  • 2007Une analyse des écrits sur les impacts du jeu sur l’apprentissage59 cited
  • 2015Challenges and Opportunities in Game Artificial Intelligence Education Using Angry Birds57 cited
  • 2016Using Educational Games for Sign Language Learning-A SignWriting Learning Game: Case Study52 cited