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Creating Felicitous Gaming Experiences: Semiotics and Pragmatics as Tools for Video Game Localisation
13 references·2 citing·34 second hop
Creating Felicitous Gaming Experiences: Semiotics and Pragmatics as Tools for Video Game Localisation (2016)Creating Felicitous Gaming Experiences: S…The Translation Studies Reader (2021)The Translation Studies ReaderTranslation and Localisation in Video Games (2014)Translation and Localisation …Meaningful Play: Performativity, Interactivity and Semiotics in Video Game Music (2014)Meaningful Play: Performativi…Transmedia Architectures of Creation (2013)Transmedia Architectures of C…Game Localization (2013)Game LocalizationThe Provocation of the Senses in Contemporary Theatre (2011)The Provocation of the Senses…Visual Enhancement of the Information Representation in Auditory Cortex (2010)Visual Enhancement of the Inf…The Semiotics of Time Structure in Ludic Space As a Foundation for Analysis and Design. (2005)The Semiotics of Time Structu…The Plurisemiotics of Pop Song Translation: Words, Music, Voice and Image (2005)The Plurisemiotics of Pop Son…Song and Significance (2005)Song and SignificanceBrain mechanisms linking language and action (2005)Brain mechanisms linking lang…Course in General Linguistics (1960)Course in General LinguisticsOn Linguistic Aspects of Translation (1959)On Linguistic Aspects of Tran…Towards Game Translation User Research (2024)Towards Game Translation User…Key Concepts in Game Localisation Quality (2020)Key Concepts in Game Localisa…Philosophical Investigations. (1954)The Modularity of Mind (1983)THE MIRROR-NEURON SYSTEM (2004)Listening to Action-related Sentences Activates Fronto-parietal Motor Circuits (2005)Understanding others' actions and goals by mirror and mentalizing systems: A meta-analysis (2009)An integrated theory of language production and comprehension (2013)Merging the senses into a robust percept (2004)Is neocortex essentially multisensory? (2006)Multisensory integration: current issues from the perspective of the single neuron (2008)Primary sensory cortices contain distinguishable spatial patterns of activity for each sense (2013)Distinct Computational Principles Govern Multisensory Integration in Primary Sensory and Association Cortices (2016)Integration of Visual Information in Auditory Cortex Promotes Auditory Scene Analysis through Multisensory Binding (2018)The temporality of the landscape (1993)Thematic networks: an analytic tool for qualitative research (2001)Foundations of Language (2002)Poetics and Performances as Critical Perspectives on Language and Social Life (1990)Dictionary of Translation Studies (2014)Translation, Rewriting, and the Manipulation of Literary Fame (2016)Theatre and War (2016)Theorizing Sound Writing (2017)Wireless Imaginations (2020)Translation and Music (2008)Translators’ voices in Norwegian retranslations of Bob Dylan’s songs (2015)Textual and contextual voices of translation (2017)Cultural translation: An introduction to the problem, and Responses (2009)Translating as risk management (2015)Conference Interpreting – A Trainer’s Guide (2016)Crowdsourcing and online collaborative translations (2017)Research in game localisation (2017)Towards a definition of transcreation: a systematic literature review (2021)Game on! Burning issues in game localisation (2018)Found in Translation: Evolving Approaches for the Localization of Japanese Video Games (2021)When Songs Cross Language Borders (2013)Retranslation in Context (2019)
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References

  • 1960Course in General Linguistics3,557 cited
  • 1959On Linguistic Aspects of Translation2,890 cited
  • 2005Brain mechanisms linking language and action1,829 cited
  • 2021The Translation Studies Reader840 cited
  • 2013Game Localization257 cited
  • 2010Visual Enhancement of the Information Representation in Auditory Cortex187 cited
  • 2011The Provocation of the Senses in Contemporary Theatre116 cited
  • 2005The Plurisemiotics of Pop Song Translation: Words, Music, Voice and Image94 cited
  • 2014Translation and Localisation in Video Games82 cited
  • 2005Song and Significance71 cited
  • 2005The Semiotics of Time Structure in Ludic Space As a Foundation for Analysis and Design.60 cited
  • 2014Meaningful Play: Performativity, Interactivity and Semiotics in Video Game Music23 cited
  • 2013Transmedia Architectures of Creation2 cited

Cited by

  • 2020Key Concepts in Game Localisation Quality21 cited
  • 2024Towards Game Translation User Research19 cited

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