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Game‐XP: Action Games as Experimental Paradigms for Cognitive Science
16 references·0 citing·38 second hop
Game‐XP: Action Games as Experimental Paradigms for Cognitive Science (2017)Game‐XP: Action Games as Experimental Par…Do “Brain-Training” Programs Work? (2016)Do “Brain-Training” Programs …Enhancing the Effectiveness of Team Science (2015)Enhancing the Effectiveness o…Reality is broken: why games make us better and how they can change the world (2012)Reality is broken: why games …Prediction in Joint Action: What, When, and Where (2009)Prediction in Joint Action: W…Aging and Information Technology Use (2009)Aging and Information Technol…Pasteur's Quadrant: Basic Science and Technological Innovation (2005)Pasteur's Quadrant: Basic Sci…Pasteur's Quadrant: Basic science and technological innovation (1998)Pasteur's Quadrant: Basic sci…The role of deliberate practice in the acquisition of expert performance. (1993)The role of deliberate practi…Self‐Explanations: How Students Study and Use Examples in Learning to Solve Problems (1989)Self‐Explanations: How Studen…Self-explanations: How students study and use examples in learning to solve problems (1989)Self-explanations: How studen…Protocol Analysis: Verbal Reports as Data (1986)Protocol Analysis: Verbal Rep…Basic objects in natural categories (1976)Basic objects in natural cate…YOU CAN'T PLAY 20 QUESTIONS WITH NATURE AND WIN: PROJECTIVE COMMENTS ON THE PAPERS OF THIS SYMPOSIUM (1973)YOU CAN'T PLAY 20 QUESTIONS W…THE MIND'S EYE IN CHESS (1973)THE MIND'S EYE IN CHESSPerception in chess (1973)Perception in chessThought and Choice in Chess (1966)Thought and Choice in ChessThe magical number seven, plus or minus two: Some limits on our capacity for processing information. (1956)Cognitive Load During Problem Solving: Effects on Learning (1988)The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1994)Long-term working memory. (1995)Models of Working Memory: Mechanisms of Active Maintenance and Executive Control (1999)The origins of intelligence in children. (1952)Thought and language (1962)Fuzzy sets (1965)Family resemblances: Studies in the internal structure of categories (1975)Features of similarity. (1977)Social Psychology of Intergroup Relations (1982)The role of theories in conceptual coherence. (1985)Problem-Based Learning: What and How Do Students Learn? (2004)The Nature of Expertise (2014)Advances in Instructional Psychology (2019)Cognitive Architecture and Instructional Design: 20 Years Later (2019)Implications for educational practice of the science of learning and development (2019)Conditions of Learning (1965)The 2 Sigma Problem: The Search for Methods of Group Instruction as Effective as One-to-One Tutoring (1984)Flow: the psychology of optimal experience (1990)EXPERT AND EXCEPTIONAL PERFORMANCE: Evidence of Maximal Adaptation to Task Constraints (1996)Child Development and Emergent Literacy (1998)Quantifying Qualitative Analyses of Verbal Data: A Practical Guide (1997)Where's the evidence that active learning works? (2006)Metacognition, Motivation, and Understanding (2026)The benefits of playing video games. (2013)Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy (2016)The Digital Workforce and the Workplace of the Future (2016)A Conceptual Framework for Assessing Motivation and Self-Regulated Learning in College Students (2004)Design-Based Research (2012)Three frames for innovation policy: R&D, systems of innovation and transformative change (2018)A Motivational Science Perspective on the Role of Student Motivation in Learning and Teaching Contexts. (2003)Positioning and Presenting Design Science Research for Maximum Impact1 (2013)Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge (2006)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)Human Nature in Politics: The Dialogue of Psychology with Political Science (1985)The Persuasion Knowledge Model: How People Cope with Persuasion Attempts (1994)Research Synthesis: The Practice of Cognitive Interviewing (2007)
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References

  • 1993The role of deliberate practice in the acquisition of expert performance.9,542 cited
  • 1976Basic objects in natural categories5,645 cited
  • 1973Perception in chess4,482 cited
  • 1986Protocol Analysis: Verbal Reports as Data4,346 cited
  • 2012Reality is broken: why games make us better and how they can change the world2,923 cited
  • 1989Self-explanations: How students study and use examples in learning to solve problems2,286 cited
  • 2005Pasteur's Quadrant: Basic Science and Technological Innovation2,078 cited
  • 1998Pasteur's Quadrant: Basic science and technological innovation1,836 cited
  • 1989Self‐Explanations: How Students Study and Use Examples in Learning to Solve Problems1,712 cited
  • 1973THE MIND'S EYE IN CHESS1,418 cited
  • 1966Thought and Choice in Chess1,284 cited
  • 2016Do “Brain-Training” Programs Work?1,173 cited
  • 1973YOU CAN'T PLAY 20 QUESTIONS WITH NATURE AND WIN: PROJECTIVE COMMENTS ON THE PAPERS OF THIS SYMPOSIUM820 cited
  • 2009Aging and Information Technology Use668 cited
  • 2015Enhancing the Effectiveness of Team Science646 cited
  • 2009

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Prediction in Joint Action: What, When, and Where
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