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The use of serious games has emerged as a differentiated strategy to promote the teaching of essential concepts and techniques in several areas of knowledge. To contribute to the student's formation process in Software Project Management, this research presents the development and validation of an electronic board serious game, named SCRUMI, for teaching concepts inherent to the SCRUM framework. The evaluation of the proposed game was carried out according to some criteria such as usability, quality of questions and activities presentation, applicability and motivation. The main results showed that the game is presented as a good alternative to be explored in the classroom.
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