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Enhancing Participation in the Arts in the EU
16 references·7 citing·40 second hop
Enhancing Participation in the Arts in the EU (2017)Enhancing Participation in the Arts in th…The Road to Results: Effective Practices for Building Arts Audiences (2014)The Road to Results: Effectiv…The Economics of Superstars (2009)The Economics of SuperstarsUnderstanding Video Games: The Essential Introduction (2008)Understanding Video Games: Th…International Handbook of Research in Arts Education (2007)International Handbook of Res…The Return on Investment of the Guggenheim Museum Bilbao (2006)The Return on Investment of t…EMPIRICAL STUDIES OF DEMAND FOR THE PERFORMING ARTS (2006)EMPIRICAL STUDIES OF DEMAND F…Gifts of the Muse Reframing the Debate About the Benefits of the Arts (2005)Gifts of the Muse Reframing t…Computer Game Studies, Year One. (2001)Computer Game Studies, Year O…Champions of Change: The Impact of the Arts on Learning. (1999)Champions of Change: The Impa…Hamlet on the holodeck: the future of narrative in cyberspace (1997)Hamlet on the holodeck: the f…Baumol's cost disease: the arts and other victims. (1997)Baumol's cost disease: the ar…Effects of Arts Education on Participation in the Arts (1996)Effects of Arts Education on …The Production and Consumption of the Arts: A View of Cultural Economics (1994)The Production and Consumptio…Computers as Theatre (1993)Computers as TheatreHuman Capital and the Rise and Fall of Families (1986)Human Capital and the Rise an…Performing Arts: The Economic Dilemma. (1968)Performing Arts: The Economic…Consumption Habits of Recorded Music: Determinants of Flamenco Albums Acquisition (2023)Consumption Habits of Recorde…The “Great Lockdown” and cultural consumption in the UK (2022)The “Great Lockdown” and cult…The Evolution of Theatre Attendance in Italy: Patrons and Companies (2017)The Evolution of Theatre Atte…Participation in the Arts and Social Inclusion in Disadvantaged Neighbourhoods (2017)Participation in the Arts and…Looking Into the Profile of Music Audiences (2017)Looking Into the Profile of M…Implementation of Tracking Technologies for Temporal and Spatial Management of Cultural Destinations: Hong Kong as an Example (2017)Implementation of Tracking Te…Cultural Economics, the Internet and Participation (2017)Cultural Economics, the Inter…The Market for "Lemons": Quality Uncertainty and the Market Mechanism (1970)A Theory of Rational Addiction (1988)Hardware gimmick or cultural innovation? Technological, cultural, and social foundations of the Japanese video game industry (2003)Four models of the creative industries (2008)The Theory of the Leisure Class (2009)TALENT AND/OR POPULARITY: WHAT DOES IT TAKE TO BE A SUPERSTAR? (2010)The American Occupational Structure. (1968)Schooling, Experience, and Earnings (1974)Human Characteristics and School Learning (1979)Income Inequality, Equality of Opportunity, and Intergenerational Mobility (2013)Where is the land of Opportunity? The Geography of Intergenerational Mobility in the United States * (2014)The Economics of Immigration (2018)An Economic Theory of Clubs (1965)Hedonic Prices and Implicit Markets: Product Differentiation in Pure Competition (1974)Herd Behavior and Investment (1988)Experimental Study of Inequality and Unpredictability in an Artificial Cultural Market (2006)Top Incomes in the Long Run of History (2011)Emotion and Meaning in Music (1957)Situated Learning: Legitimate Peripheral Participation. (1994)Communities of practice learning, meaning, and identity (1999)The Arts and Education: Knowledge Generation, Pedagogy, and the Discourse of Learning (2008)Understanding Imaginative Thinking During Childhood: Sociocultural Conceptions of Creativity and Imaginative Thought (2008)Teaching music online: Changing pedagogical approach when moving to the online environment (2017)Virtual interaction: Design factors affecting student satisfaction and perceived learning in asynchronous online courses (2001)Measures of Perceived Interactivity: An Exploration of the Role of Direction of Communication, User Control, and Time in Shaping Perceptions of Interactivity (2002)From Content to Context: Videogames as Designed Experience (2006)Plugged In (2017)Video games can develop graduate skills in higher education students: A randomised trial (2017)Multinational comparison of internet gaming disorder and psychosocial problems versus well-being: Meta-analysis of 20 countries (2018)The Effects of Progressive Levels of Interactivity and Vividness in Web Marketing Sites (2001)EXAMINING SOCIAL PRESENCE IN ONLINE COURSES IN RELATION TO STUDENTS' PERCEIVED LEARNING AND SATISFACTION (2003)Patterns of engagement in authentic online learning environments (2003)Living a Virtual Life: Social Dynamics of Online Gaming. (2004)A Short and Simple Definition of What a Videogame Is (2005)Video Game Genre, Evolution and Innovation (2009)Nonprofit Enterprise in the Performing Arts (1981)The Cultural Industries Production System: A Case Study of Employment Change in Britain, 1984–91 (1997)What Adolescents Learn in Organized Youth Activities: A Survey of Self‐Reported Developmental Experiences (2003)Gifts of the Muse: Reframing the Debate About the Benefits of the Arts (2004)Journal of Institutional Research (2006)
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References

  • 1986Human Capital and the Rise and Fall of Families2,911 cited
  • 1997Hamlet on the holodeck: the future of narrative in cyberspace2,780 cited
  • 2009The Economics of Superstars1,684 cited
  • 1993Computers as Theatre1,251 cited
  • 1999Champions of Change: The Impact of the Arts on Learning.688 cited
  • 1994The Production and Consumption of the Arts: A View of Cultural Economics660 cited
  • 2008Understanding Video Games: The Essential Introduction557 cited
  • 2001Computer Game Studies, Year One.384 cited
  • 2007International Handbook of Research in Arts Education364 cited
  • 1968Performing Arts: The Economic Dilemma.357 cited
  • 2006The Return on Investment of the Guggenheim Museum Bilbao237 cited
  • 2005Gifts of the Muse Reframing the Debate About the Benefits of the Arts143 cited
  • 2006EMPIRICAL STUDIES OF DEMAND FOR THE PERFORMING ARTS135 cited
  • 1997Baumol's cost disease: the arts and other victims.65 cited
  • 1996Effects of Arts Education on Participation in the Arts41 cited
  • 2014The Road to Results: Effective Practices for Building Arts Audiences

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34 cited

Cited by

  • 2022The “Great Lockdown” and cultural consumption in the UK14 cited
  • 2023Consumption Habits of Recorded Music: Determinants of Flamenco Albums Acquisition8 cited
  • 2017Looking Into the Profile of Music Audiences8 cited
  • 2017The Evolution of Theatre Attendance in Italy: Patrons and Companies6 cited
  • 2017Participation in the Arts and Social Inclusion in Disadvantaged Neighbourhoods6 cited
  • 2017Implementation of Tracking Technologies for Temporal and Spatial Management of Cultural Destinations: Hong Kong as an Example3 cited
  • 2017Cultural Economics, the Internet and Participation3 cited