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TOWARDS ADAPTIVE GAMIFICATION: A SYNTHESIS OF CURRENT DEVELOPMENTS
0 references·14 citing·37 second hop
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  • 2020Validation of User Preferences and Effects of Personalized Gamification on Task Performance69 cited
  • 2018Toward Personalized Adaptive Gamification: A Machine Learning Model for Predicting Performance60 cited
  • 2020Adaptive gamification in Collaborative systems, a systematic mapping study58 cited
  • 2024The Effects of Adaptive Gamification in Science Learning: A Comparison Between Traditional Inquiry-Based Learning and Gender Differences45 cited
  • 2020AGE-Learn: Ontology-Based Representation of Personalized Gamification in E-learning45 cited
  • 2020How to Engage with Sustainability Issues We Rarely Experience? A Gamification Model for Collective Awareness Platforms in Water-Related Sustainability42 cited
  • 2020Analysing adaptive gamification design principles for online courses41 cited
  • 2018Does Personality Affect Students' Perceived Preferences for Game Elements in Gamified Learning Environments?39 cited
  • 2022Systematic literature review on gamified professional training among employees37 cited
  • 2019Combining Behavior Change Intentions and User Types to Select Suitable Gamification Elements for Persuasive Fitness Systems36 cited
  • 2020Exploring gamified persuasive system design for energy saving34 cited
  • 2022The role of learners’ characteristics in educational gamification systems: a systematic meta-review of the literature31 cited
  • 2021

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Gamification Reloaded
30 cited
  • 2022Adaptive gamification in collaborative location collecting systems: a case of traveling behavior detection3 cited