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Co-Design and the public realm
4 references·7 citing·40 second hop
Co-Design and the public realm (2017)Co-Design and the public realmMinor Design Activism: Prompting Change from Within (2015)Minor Design Activism: Prompt…Managing cities: the new urban context (1995)Managing cities: the new urba…Post‐Fordism (1994)Post‐FordismCity of Quartz: Excavating the Future in Los Angeles. (1991)City of Quartz: Excavating th…Temporary Urbanism as a Catalyst for Social Resilience: Insights from an Urban Living Lab Practice-Based Research (2024)Temporary Urbanism as a Catal…Participatory Learning and Co-Design for Sustainable Rural Living, Supporting the Revival of Indigenous Values and Community Resiliency in Sabrang Village, Indonesia (2022)Participatory Learning and Co…Co-Designing the User Experience of Location-Based Games for a Network of Museums: Involving Cultural Heritage Professionals and Local Communities (2022)Co-Designing the User Experie…‘Design for policy’ from below: grassroots framing and political negotiation (2022)‘Design for policy’ from belo…Becoming a Platform in Europe: On the Governance of the Collaborative Economy (2021)Becoming a Platform in Europe…Foregrounding Learning in Infrastructuring—to Change Worldviews and Practices in the Public Sector (2020)Foregrounding Learning in Inf…The Nexus between Design and Policy: Strong, Weak, and Non-Design Spaces in Policy Formulation (2019)The Nexus between Design and …Reconstructing Technologies as Social Practice (1999)Participatory design and "democratizing innovation" (2010)From Design Culture to Design Activism (2013)Becoming response-able stakeholders (2016)Institutioning: Participatory Design, Co-Design and the public realm (2017)Spitting in the Salad: Minor Rebellion as Institutional Agency (2019)Governmentality: power and rule in modern society (2010)Infrastructuring and the formation of publics in participatory design (2013)Creative and collaborative reflective thinking to support policy deliberation and decision making (2022)Design thinking in the public sector – a case study of three Danish municipalities (2022)Plans and Situated Actions: The Problem of Human-Machine Communication (1990)Situated Learning (1991)Situated Learning: Legitimate Peripheral Participation. (1994)In search of (organizational) learning and translation in public innovation labs (2021)Participatory prototyping for learning: an exploration of expansive learning in a long-term urban participatory design process (2022)Reorientations: Practicing Grief and Hope in Post-Carbon Futures (2024)Co-creation and the new landscapes of design (2008)Mobile game‐based learning in secondary education: engagement, motivation and learning in a mobile city game (2009)Bridging serious games and participatory design (2014)The Contribution of Design Thinking to Museum Digital Transformation in Post-Pandemic Times (2022)Value co‐creation in cultural heritage information practices: Literature review and future agenda: An Annual Review of Information Science and Technology (ARIST) paper (2023)Enhancing User Experience in Interactive Virtual Museums for Cultural Heritage Learning Through Extended Reality: The Case of Sanxingdui Bronzes (2025)A Ladder Of Citizen Participation (1969)Design, When Everybody Designs (2015)The social psychology of organizing (1969)Agendas, Alternatives, and Public Policies (1985)Framing Processes and Social Movements: An Overview and Assessment (2000)Design-led policy and governance in practice: a global perspective (2022)Co-Design for Public Service Innovation in China: The Enabling Role of Street-Level Bureaucrats (2025)Using thematic analysis in psychology (2006)Sample Size in Qualitative Interview Studies (2015)Rethinking urban metabolism: water, space and the modern city (2004)Social Capital, Networks, and Knowledge Transfer (2005)Do Institutions Matter for Regional Development? (2013)Excavating Lefebvre: The right to the city and its urban politics of the inhabitant (2002)Globalisation or ‘glocalisation’? Networks, territories and rescaling (2004)A World of Standards but not a Standard World: Toward a Sociology of Standards and Standardization (2010)An Economic Analysis of a Drug-Selling Gang's Finances (1998)Living with difference: reflections on geographies of encounter (2008)The 21st-Century Metropolis: New Geographies of Theory (2008)
this work references cited by second hop

References

  • 1991City of Quartz: Excavating the Future in Los Angeles.2,013 cited
  • 1994Post‐Fordism768 cited
  • 1995Managing cities: the new urban context484 cited
  • 2015Minor Design Activism: Prompting Change from Within44 cited

Cited by

  • 2022Participatory Learning and Co-Design for Sustainable Rural Living, Supporting the Revival of Indigenous Values and Community Resiliency in Sabrang Village, Indonesia60 cited
  • 2022Co-Designing the User Experience of Location-Based Games for a Network of Museums: Involving Cultural Heritage Professionals and Local Communities26 cited
  • 2019The Nexus between Design and Policy: Strong, Weak, and Non-Design Spaces in Policy Formulation16 cited
  • 2022‘Design for policy’ from below: grassroots framing and political negotiation13 cited
  • 2020Foregrounding Learning in Infrastructuring—to Change Worldviews and Practices in the Public Sector12 cited
  • 2024Temporary Urbanism as a Catalyst for Social Resilience: Insights from an Urban Living Lab Practice-Based Research11 cited
  • 2021Becoming a Platform in Europe: On the Governance of the Collaborative Economy6 cited

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