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Smart Mobility, the Role of Mobile Games
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Smart Mobility, the Role of Mobile Games (2017)Smart Mobility, the Role of Mobile GamesTime Geography and Space–Time Prism (2017)Time Geography and Space–Time…Using Crowdsourced Trajectories for Automated OSM Data Entry Approach (2016)Using Crowdsourced Trajectori…Urban Emotions and Cycling Experience – enriching traffic planning for cyclists with human sensor data (2016)Urban Emotions and Cycling Ex…Modelling Spatial Patterns of Outdoor Physical Activities Using Mobile Sports Tracking Application Data (2016)Modelling Spatial Patterns of…Introduction to Gamification: Foundation and Underlying Theories (2016)Introduction to Gamification:…Gamification and Social Dynamics: Insights from a Corporate Cycling Campaign (2016)Gamification and Social Dynam…Delivering modal-shift incentives by using gamification and smartphones: A field study example in Bogota, Colombia (2016)Delivering modal-shift incent…Cycling Cities : The European Experience (2016)Cycling Cities : The European…The Effects of Game Dynamics on User Engagement in Gamified Systems (2015)The Effects of Game Dynamics …I-Pet Individual Persuasive Eco-travel Technology: A Tool for VTBC Program Implementation (2015)I-Pet Individual Persuasive E…Field Evaluation of the Smartphone-based Travel Behaviour Data Collection App “SmartMo” (2015)Field Evaluation of the Smart…Sometimes you want people to make the right choices for the right reasons: potential perversity and jeopardy of behavioural change campaigns in the mobility domain (2014)Sometimes you want people to …Promoting Cycling for Transport: Research Needs and Challenges (2014)Promoting Cycling for Transpo…SocialCycle what can a mobile app do to encourage cycling? 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References

  • 2012Defining gamification1,155 cited
  • 2014Promoting Cycling for Transport: Research Needs and Challenges454 cited
  • 2016Urban Emotions and Cycling Experience – enriching traffic planning for cyclists with human sensor data89 cited
  • 2017Time Geography and Space–Time Prism84 cited
  • 2016Introduction to Gamification: Foundation and Underlying Theories82 cited
  • 2015The Effects of Game Dynamics on User Engagement in Gamified Systems66 cited
  • 2015Field Evaluation of the Smartphone-based Travel Behaviour Data Collection App “SmartMo”44 cited
  • 2016Delivering modal-shift incentives by using gamification and smartphones: A field study example in Bogota, Colombia42 cited
  • 2016Cycling Cities : The European Experience27 cited
  • 2016Using Crowdsourced Trajectories for Automated OSM Data Entry Approach26 cited
  • 2015I-Pet Individual Persuasive Eco-travel Technology: A Tool for VTBC Program Implementation26 cited
  • 2014Sometimes you want people to make the right choices for the right reasons: potential perversity and jeopardy of behavioural change campaigns in the mobility domain23 cited
  • 2013SocialCycle what can a mobile app do to encourage cycling?22 cited
  • 2016Gamification and Social Dynamics: Insights from a Corporate Cycling Campaign14 cited

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  • 2016Modelling Spatial Patterns of Outdoor Physical Activities Using Mobile Sports Tracking Application Data7 cited
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