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InterPlayces: Results of an Intergenerational Games Study
6 references·4 citing·49 second hop
InterPlayces: Results of an Intergenerational Games Study (2017)InterPlayces: Results of an Intergenerati…Let’s play together: Effects of video-game play on intergenerational perceptions among youth and elderly participants (2013)Let’s play together: Effects …The Magic Box and Collage: Responding to the challenge of distributed intergenerational play (2008)The Magic Box and Collage: Re…Designing physical and social intergenerational family entertainment (2008)Designing physical and social…Digital game design for elderly users (2007)Digital game design for elder…Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Self-determination theory and…Relation of reward contingency and interpersonal context to intrinsic motivation: A review and test using cognitive evaluation theory. (1983)Relation of reward contingenc…Meaningful learning: motivations of older adults in serious games (2023)Meaningful learning: motivati…Technologies for fostering intergenerational connectivity and relationships: Scoping review and emergent concepts (2021)Technologies for fostering in…Making More of IT: Enabling Intensive Motor Cognitive Rehabilitation Exercises in Geriatrics Using Information Technology Solutions (2018)Making More of IT: Enabling I…It is not rocket science. It is collaborative play for old and young! (2018)It is not rocket science. It …Motivation reconsidered: The concept of competence. (1963)Helplessness: On Depression, Development, and Death (1975)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Effects of feedback intervention on performance: A historical review, a meta-analysis, and a preliminary feedback intervention theory. (1996)A meta-analytic review of experiments examining the effects of extrinsic rewards on intrinsic motivation. 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(2008)Successful Aging (1997)Successful Aging (1998)Older Adults' Reasons for Using Technology while Aging in Place (2015)CogniViTra, a Digital Solution to Support Dual-Task Rehabilitation Training (2021)Effects of Exergames on Brain and Cognition in Older Adults: A Review Based on a New Categorization of Combined Training Intervention (2022)Beyond the Nuclear Family: The Increasing Importance of Multigenerational Bonds (2001)Scoping studies: towards a methodological framework (2005)PRISMA Extension for Scoping Reviews (PRISMA-ScR): Checklist and Explanation (2018)Digital Intergenerational Program to Reduce Loneliness and Social Isolation Among Older Adults: Realist Review (2022)When less intergenerational closeness helps: The influence of intergenerational physical proximity and technology attributes on technophobia among older adults (2022)Understanding Socio-technical Opportunities for Enhancing Communication Between Older Adults and their Remote Family (2024)Society and the Adolescent Self-Image (1965)The need to belong: Desire for interpersonal attachments as a fundamental human motivation. 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this work references cited by second hop

References

  • 2000Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being.54,579 cited
  • 1983Relation of reward contingency and interpersonal context to intrinsic motivation: A review and test using cognitive evaluation theory.1,256 cited
  • 2007Digital game design for elderly users536 cited
  • 2008The Magic Box and Collage: Responding to the challenge of distributed intergenerational play142 cited
  • 2013Let’s play together: Effects of video-game play on intergenerational perceptions among youth and elderly participants98 cited
  • 2008Designing physical and social intergenerational family entertainment82 cited

Cited by

  • 2021Technologies for fostering intergenerational connectivity and relationships: Scoping review and emergent concepts69 cited
  • 2018Making More of IT: Enabling Intensive Motor Cognitive Rehabilitation Exercises in Geriatrics Using Information Technology Solutions24 cited
  • 2023Meaningful learning: motivations of older adults in serious games22 cited
  • 2018It is not rocket science. It is collaborative play for old and young!7 cited

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