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MEdit4CEP-Gam: A model-driven approach for user-friendly gamification design, monitoring and code generation in CEP-based systems
16 references·5 citing·23 second hop
MEdit4CEP-Gam: A model-driven approach for user-friendly gamification design, monitoring and code generation in CEP-based systems (2017)MEdit4CEP-Gam: A model-driven approach fo…The effects of gamification-based teaching practices on student achievement and students' attitudes toward lessons (2017)The effects of gamification-b…Gamifying education: what is known, what is believed and what remains uncertain: a critical review (2017)Gamifying education: what is …The Bright and Dark Sides of Gamification (2016)The Bright and Dark Sides of …More than just a game: ethical issues in gamification (2016)More than just a game: ethica…Gamification Solutions to Enhance Software User Engagement—A Systematic Review (2016)Gamification Solutions to Enh…Gamification in Education: A Systematic Mapping Study (2015)Gamification in Education: A …A Literature Review of Gamification Design Frameworks (2015)A Literature Review of Gamifi…Gamification in Education and Business (2014)Gamification in Education and…Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Does Gamification Work? -- A …An empirical study comparing gamification and social networking on e-learning (2014)An empirical study comparing …The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education (2012)The Gamification of Learning …For the Win: How Game Thinking Can Revolutionize Your Business (2012)For the Win: How Game Thinkin…A Generic Platform for Enterprise Gamification (2012)A Generic Platform for Enterp…Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (2011)Gamification by Design: Imple…From Game Design Elements to Gamefulness: Defining “Gamification” (2011)From Game Design Elements to …From game design elements to gamefulness (2011)From game design elements to …Can gamification help in software testing education? Findings from an empirical study (2023)Can gamification help in soft…Evaluating a gamification proposal for learning usability heuristics: Heureka (2022)Evaluating a gamification pro…GoRace: A Multi-Context and Narrative-Based Gamification Suite to Overcome Gamification Technological Challenges (2021)GoRace: A Multi-Context and N…Design Thinking and Acceptance Requirements for Designing Gamified Software (2019)Design Thinking and Acceptanc…Get Gamification of MOOC right! (2018)Get Gamification of MOOC righ…The theory of planned behavior (1991)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)The Rise of Motivational Information Systems: A Review of Gamification Research (2017)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Gamification. using game-design elements in non-gaming contexts (2011)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)A mobile gamification learning system for improving the learning motivation and achievements (2014)Why do people use gamification services? (2015)Gamification in Science Education. A Systematic Review of the Literature (2021)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)A systematic review of gamification in e-Health (2017)The Gamification of Learning: a Meta-analysis (2019)Gamification in theory and action: A survey (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)An Empirical Test of the Theory of Gamified Learning (2014)Gamification of task performance with leaderboards: A goal setting experiment (2015)Gamification in the Workplace: The Central Role of the Aesthetic Experience (2017)Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts (2020)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)Gamification for health and wellbeing: A systematic review of the literature (2016)
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References

  • 2011From game design elements to gamefulness8,391 cited
  • 2014Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification5,197 cited
  • 2012The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education3,765 cited
  • 2011Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps2,374 cited
  • 2012For the Win: How Game Thinking Can Revolutionize Your Business2,354 cited
  • 2015Gamification in Education: A Systematic Mapping Study1,551 cited
  • 2017Gamifying education: what is known, what is believed and what remains uncertain: a critical review1,450 cited
  • 2011From Game Design Elements to Gamefulness: Defining “Gamification”1,340 cited
  • 2014An empirical study comparing gamification and social networking on e-learning625 cited
  • 2014Gamification in Education and Business494 cited
  • 2017The effects of gamification-based teaching practices on student achievement and students' attitudes toward lessons320 cited
  • 2015A Literature Review of Gamification Design Frameworks285 cited
  • 2016More than just a game: ethical issues in gamification253 cited
  • 2016Gamification Solutions to Enhance Software User Engagement—A Systematic Review175 cited

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2016
The Bright and Dark Sides of Gamification
145 cited
  • 2012A Generic Platform for Enterprise Gamification109 cited
  • Cited by

    • 2023Can gamification help in software testing education? Findings from an empirical study44 cited
    • 2022Evaluating a gamification proposal for learning usability heuristics: Heureka43 cited
    • 2021GoRace: A Multi-Context and Narrative-Based Gamification Suite to Overcome Gamification Technological Challenges42 cited
    • 2018Get Gamification of MOOC right!37 cited
    • 2019Design Thinking and Acceptance Requirements for Designing Gamified Software29 cited