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Gender and Cultural Differences in Game-Based Learning Experiences.
16 references·2 citing·51 second hop
Gender and Cultural Differences in Game-Based Learning Experiences. (2017)Gender and Cultural Differences in Game-B…Gaming: The Future's Language (2014)Gaming: The Future's LanguageDimensionalizing Cultures: The Hofstede Model in Context (2011)Dimensionalizing Cultures: Th…What Is Video Game Culture? Cultural Studies and Game Studies (2010)What Is Video Game Culture? C…The virtual census: representations of gender, race and age in video games (2009)The virtual census: represent…Digital Games in Education (2007)Digital Games in EducationUsing games and simulations for supporting learning (2006)Using games and simulations f…Motivations for Play in Online Games (2006)Motivations for Play in Onlin…Computer use and the gender gap: The issue of access, use, motivation, and performance (2006)Computer use and the gender g…Shirts vs. Skins: Clothing as an Indicator of Gender Role Stereotyping in Video Games (2002)Shirts vs. Skins: Clothing as…From Barbie to Mortal Kombat: gender and computer games (1998)From Barbie to Mortal Kombat:…An Examination of Violence and Gender Role Portrayals in Video Games: Implications for Gender Socialization and Aggressive Behavior (1998)An Examination of Violence an…Gender differences in computer-related attitudes and behavior: A meta-analysis (1997)Gender differences in compute…Self or Group? Cultural Effects of Training on Self-Efficacy and Performance (1994)Self or Group? Cultural Effec…EFFECTS OF ETHNIC GROUP CULTURAL DIFFERENCES ON COOPERATIVE AND COMPETITIVE BEHAVIOR ON A GROUP TASK. (1991)EFFECTS OF ETHNIC GROUP CULTU…Cultural dimensions in management and planning (1984)Cultural dimensions in manage…Culture's Consequences: International Differences in Work-Related Values (1981)Culture's Consequences: Inter…Improving instruction and sexual health literacy with serious games and gamification interventions: an outlook to students’ learning outcomes and gender differences (2021)Improving instruction and sex…SERIOUS GAMES IN ONLINE LEARNING (2018)SERIOUS GAMES IN ONLINE LEARN…Understanding Media: The Extensions of Man (1964)Perspectives on Activity Theory (1999)What Video Games Have to Teach Us about Learning and Literacy (2004)Mobile game‐based learning in secondary education: engagement, motivation and learning in a mobile city game (2009)An online game approach for improving students’ learning performance in web-based problem-solving activities (2012)The potential of digital tools to enhance mathematics and science learning in secondary schools: A context-specific meta-analysis (2020)Culture's Consequences: International Differences in Work-Related Values. 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References

  • 1981Culture's Consequences: International Differences in Work-Related Values20,532 cited
  • 2011Dimensionalizing Cultures: The Hofstede Model in Context7,241 cited
  • 2006Motivations for Play in Online Games2,933 cited
  • 1984Cultural dimensions in management and planning1,473 cited
  • 1991EFFECTS OF ETHNIC GROUP CULTURAL DIFFERENCES ON COOPERATIVE AND COMPETITIVE BEHAVIOR ON A GROUP TASK.1,245 cited
  • 1998From Barbie to Mortal Kombat: gender and computer games698 cited
  • 1997Gender differences in computer-related attitudes and behavior: A meta-analysis615 cited
  • 2007Digital Games in Education607 cited
  • 2009The virtual census: representations of gender, race and age in video games560 cited
  • 1994Self or Group? Cultural Effects of Training on Self-Efficacy and Performance549 cited
  • 1998An Examination of Violence and Gender Role Portrayals in Video Games: Implications for Gender Socialization and Aggressive Behavior504 cited
  • 2010What Is Video Game Culture? Cultural Studies and Game Studies367 cited
  • 2014Gaming: The Future's Language359 cited
  • 2006Using games and simulations for supporting learning340 cited
  • 2002Shirts vs. Skins: Clothing as an Indicator of Gender Role Stereotyping in Video Games

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297 cited
  • 2006Computer use and the gender gap: The issue of access, use, motivation, and performance233 cited
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    • 2021Improving instruction and sexual health literacy with serious games and gamification interventions: an outlook to students’ learning outcomes and gender differences26 cited
    • 2018SERIOUS GAMES IN ONLINE LEARNING24 cited