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Educational Functions and Design of Badge Systems: A Conceptual Literature Review
16 references·0 citing·43 second hop
Educational Functions and Design of Badge Systems: A Conceptual Literature Review (2017)Educational Functions and Design of Badge…On the effectiveness of game-like and social approaches in learning: Comparing educational gaming, gamification & social networking (2015)On the effectiveness of game-…Engaging Asian students through game mechanics: Findings from two experiment studies (2015)Engaging Asian students throu…Effectiveness of gamification in the engagement of students (2015)Effectiveness of gamification…Do badges increase user activity? A field experiment on the effects of gamification (2015)Do badges increase user activ…Gamification for Engaging Computer Science Students in Learning Activities: A Case Study (2014)Gamification for Engaging Com…An experience report on using gamification in technical higher education (2014)An experience report on using…An empirical study comparing gamification and social networking on e-learning (2014)An empirical study comparing …A multilevel analysis of the effects of external rewards on elementary students' motivation, engagement and learning in an educational game (2014)A multilevel analysis of the …The effect of virtual achievements on student engagement (2013)The effect of virtual achieve…Digital badges in education (2013)Digital badges in educationAre badges useful in education?: it depends upon the type of badge and expertise of learner (2013)Are badges useful in educatio…A case study in the gamification of a university-level games development course (2013)A case study in the gamificat…The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education (2012)The Gamification of Learning …Badges in Social Media: A Social Psychological Perspective (2011)Badges in Social Media: A Soc…A meta-analytic review of experiments examining the effects of extrinsic rewards on intrinsic motivation. (1999)A meta-analytic review of exp…Information Systems Success: The Quest for the Dependent Variable (1992)Information Systems Success: …The Psychology of Interpersonal Relations. (1958)A Coefficient of Agreement for Nominal Scales (1960)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)The Power of Feedback (2007)Expectancy–Value Theory of Achievement Motivation (2000)A Motivational Science Perspective on the Role of Student Motivation in Learning and Teaching Contexts. (2003)Gamification in Education: A Systematic Mapping Study (2015)The effect of gamification on motivation and engagement (2017)Roles and Research Trends of Artificial Intelligence in Mathematics Education: A Bibliometric Mapping Analysis and Systematic Review (2021)Forward and backward, horizontal and vertical: Transformation of occupational credentialing in the schooled society (2011)The Achievement Machine : Understanding Xbox 360 Achievements in Gaming Practices (2011)Gamification of Education: A Review of Literature (2014)To gamify or not to gamify? An experimental field study of the influence of badges on motivation, activity, and performance in an online learning course (2017)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)From game design elements to gamefulness (2011)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)The Rise of Motivational Information Systems: A Review of Gamification Research (2017)The Gamification of Learning: a Meta-analysis (2019)Basics of qualitative research : techniques and procedures for developing grounded theory (1998)School Engagement: Potential of the Concept, State of the Evidence (2004)What Video Games Have to Teach Us about Learning and Literacy (2004)Computer-based technology and student engagement: a critical review of the literature (2017)Gamifying education: what is known, what is believed and what remains uncertain: a critical review (2017)Gamified learning in higher education: A systematic review of the literature (2018)Self-explanations: How students study and use examples in learning to solve problems (1989)Self‐Explanations: How Students Study and Use Examples in Learning to Solve Problems (1989)Eliciting Self‐Explanations Improves Understanding (1994)Gamification in theory and action: A survey (2014)A Theory of Social Comparison Processes (1954)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)The theory of planned behavior (1991)Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning (2015)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)Motivation in the classroom: Reciprocal effects of teacher behavior and student engagement across the school year. (1993)The impact of gamification on learning and instruction: A systematic review of empirical evidence (2020)Enhancing user engagement: The role of gamification in mobile apps (2021)Gamification Applications in E-learning: A Literature Review (2021)Review : Knowledge Management and Knowledge Management Systems: Conceptual Foundations And Research Issues1,2 (2001)The DeLone and McLean Model of Information Systems Success: A Ten-Year Update (2003)Design Science in Information Systems Research1 (2004)
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References

  • 1992Information Systems Success: The Quest for the Dependent Variable10,815 cited
  • 1999A meta-analytic review of experiments examining the effects of extrinsic rewards on intrinsic motivation.7,781 cited
  • 2012The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education3,765 cited
  • 2015Do badges increase user activity? A field experiment on the effects of gamification779 cited
  • 2014An empirical study comparing gamification and social networking on e-learning694 cited
  • 2013Are badges useful in education?: it depends upon the type of badge and expertise of learner553 cited
  • 2014Gamification for Engaging Computer Science Students in Learning Activities: A Case Study545 cited
  • 2013Digital badges in education542 cited
  • 2013The effect of virtual achievements on student engagement533 cited
  • 2015Effectiveness of gamification in the engagement of students383 cited
  • 2014An experience report on using gamification in technical higher education306 cited
  • 2015Engaging Asian students through game mechanics: Findings from two experiment studies298 cited
  • 2011Badges in Social Media: A Social Psychological Perspective297 cited
  • 2013A case study in the gamification of a university-level games development course287 cited

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  • 2014A multilevel analysis of the effects of external rewards on elementary students' motivation, engagement and learning in an educational game268 cited
  • 2015On the effectiveness of game-like and social approaches in learning: Comparing educational gaming, gamification & social networking266 cited
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