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A Tripartite Neurocognitive Model of Internet Gaming Disorder
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A Tripartite Neurocognitive Model of Internet Gaming Disorder (2017)A Tripartite Neurocognitive Model of Inte…How can we conceptualize behavioural addiction without pathologizing common behaviours? (2017)How can we conceptualize beha…Integrating psychological and neurobiological considerations regarding the development and maintenance of specific Internet-use disorders: An Interaction of Person-Affect-Cognition-Execution (I-PACE) model (2016)Integrating psychological and…An international consensus for assessing internet gaming disorder using the new DSM ‐5 approach (2014)An international consensus fo…The benefits and dangers of enjoyment with social networking websites (2012)The benefits and dangers of e…Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study (2011)Pathological Video Game Use A…Internet Gaming Addiction: A Systematic Review of Empirical Research (2011)Internet Gaming Addiction: A …Online Gaming Addiction: The Role of Sensation Seeking, Self-Control, Neuroticism, Aggression, State Anxiety, and Trait Anxiety (2010)Online Gaming Addiction: The …Impulsive versus reflective influences on health behavior: a theoretical framework and empirical review (2008)Impulsive versus reflective i…How do you feel — now? The anterior insula and human awareness (2008)How do you feel — now? The an…Brain activities associated with gaming urge of online gaming addiction (2008)Brain activities associated w…The Relationship Between Online Game Addiction and Aggression, Self-Control and Narcissistic Personality Traits (2007)The Relationship Between Onli…Cognitive Behavior Therapy with Internet Addicts: Treatment Outcomes and Implications (2007)Cognitive Behavior Therapy wi…Motivations for Play in Online Games (2006)Motivations for Play in Onlin…Executive Function in Typical and Atypical Development (2002)Executive Function in Typical…A cognitive-behavioral model of pathological Internet use (2001)A cognitive-behavioral model …Delinquency and crime : current theories (1996)Delinquency and crime : curre…A General Theory of Crime (1990)The Aggression Questionnaire. (1992)The Aggression Questionnaire. 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References

  • 2008How do you feel — now? The anterior insula and human awareness6,653 cited
  • 2001A cognitive-behavioral model of pathological Internet use3,010 cited
  • 2006Motivations for Play in Online Games2,933 cited
  • 2016Integrating psychological and neurobiological considerations regarding the development and maintenance of specific Internet-use disorders: An Interaction of Person-Affect-Cognition-Execution (I-PACE) model2,165 cited
  • 2011Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study1,313 cited
  • 1996Delinquency and crime : current theories1,174 cited
  • 2011Internet Gaming Addiction: A Systematic Review of Empirical Research1,109 cited
  • 2014An international consensus for assessing internet gaming disorder using the new DSM ‐5 approach917 cited
  • 2017How can we conceptualize behavioural addiction without pathologizing common behaviours?779 cited
  • 2007The Relationship Between Online Game Addiction and Aggression, Self-Control and Narcissistic Personality Traits710 cited
  • 2012The benefits and dangers of enjoyment with social networking websites684 cited
  • 2002Executive Function in Typical and Atypical Development682 cited
  • 2007Cognitive Behavior Therapy with Internet Addicts: Treatment Outcomes and Implications667 cited
  • 2008Brain activities associated with gaming urge of online gaming addiction

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666 cited
  • 2008Impulsive versus reflective influences on health behavior: a theoretical framework and empirical review656 cited
  • 2010Online Gaming Addiction: The Role of Sensation Seeking, Self-Control, Neuroticism, Aggression, State Anxiety, and Trait Anxiety653 cited
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