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Using an “Escape Room” toolbox approach to enhance pharmacology education
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References

  • 2003Research design: qualitative, quantitative, and mixed methods approaches18,745 cited
  • 2003Creating Significant Learning Experiences: An Integrated Approach to Designing College Courses1,711 cited
  • 2003Creating Significant Learning Experiences: An Integrated Approach to Designing College Courses498 cited
  • 2015Understanding the Millennial Generation324 cited
  • 2013Creating Significant Learning Experiences: An Integrated Approach to Designing College Courses221 cited

Cited by

  • 2020Escape boxes: Bringing escape room experience into the classroom122 cited
  • 2023Educational escape rooms for healthcare students: A systematic review119 cited
  • 2019Escape into patient safety: bringing human factors to life for medical students70 cited
  • 2019Priming healthcare students on the importance of non-technical skills in healthcare: How to set up a medical escape room game experience65 cited
  • 2022Room2Educ8: A Framework for Creating Educational Escape Rooms Based on Design Thinking Principles65 cited
  • 2020Evaluating an Educational Escape Room Conducted Remotely for Teaching Software Engineering61 cited
  • 2018Unlocking Ideas: Using Escape Room Puzzles in a Cryptography Classroom56 cited
  • 2021Beyond the Early Adopters: Escape Rooms in Science Education54 cited
  • 2019Escape Room: Using an Innovative Teaching Strategy for Nursing Students Enrolled in a Maternity Clinical Course

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49 cited
  • 2021Development and Validation of a Questionnaire on Motivation for Cooperative Playful Learning Strategies48 cited
  • 2021Escapp: A Web Platform for Conducting Educational Escape Rooms47 cited
  • 2022You escaped! How did you learn during gameplay?46 cited
  • 2020Designing educational escape rooms: validating the Star Model44 cited
  • 2020Educational Escape Rooms as a Tool for Horizontal Mathematization: Learning Process Evidence44 cited
  • 2022Digital Escape Rooms as Game-Based Learning Environments: A Study in Sex Education43 cited
  • 2021Comparing Face-to-Face and Remote Educational Escape Rooms for Learning Programming41 cited