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Influence of online computer games on the academic achievement of nontraditional undergraduate students
16 references·1 citing·35 second hop
Influence of online computer games on the academic achievement of nontraditional undergraduate students (2018)Influence of online computer games on the…Systematic Approaches to a Successful Literature Review (2022)Systematic Approaches to a Su…Gameplay Engagement and Learning in Game-Based Learning (2015)Gameplay Engagement and Learn…Digital Games, Design, and Learning (2015)Digital Games, Design, and Le…Systematic Approaches to a Successful Literature Review (2013)Systematic Approaches to a Su…Our Princess Is in Another Castle (2012)Our Princess Is in Another Ca…Factors Influencing Adult Learners' Decision to Drop Out or Persist in Online Learning (2009)Factors Influencing Adult Lea…The SAGE handbook of qualitative research (2005)The SAGE handbook of qualitat…How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? (2005)How can exploratory learning …Synthesizing Research: A Guide for Literature Reviews (1998)Synthesizing Research: A Guid…Developing understanding of the idea of communities of learners (1994)Developing understanding of t…Situated Cognition and the Culture of Learning (1989)Situated Cognition and the Cu…The adult learner: a neglected species. (1988)The adult learner: a neglecte…Organizing knowledge syntheses: A taxonomy of literature reviews (1988)Organizing knowledge synthese…Mind in Society (1980)Mind in SocietyThe Adult Learner: A Neglected Species (1979)The Adult Learner: A Neglecte…Mind in Society: The Development of Higher Psychological Processes (1978)Mind in Society: The Developm…Serious games in future skills development: A systematic review of the design approaches (2022)Serious games in future skill…Statistical Methods for Meta-Analysis (1988)Meta-Analytic Procedures for Social Research (1991)Meta-Analytic Procedures for Social Research. (1994)Standing on the Shoulders of Giants: Challenges and Recommendations of Literature Search in Information Systems Research (2015)Conducting systematic literature review in operations management (2016)Issues and Challenges for Teaching Successful Online Courses in Higher Education (2017)Bias in meta-analysis detected by a simple, graphical test (1997)Self-Efficacy: The Exercise of Control (1999)Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills. (2017)The effect of games and simulations on higher education: a systematic literature review (2017)The Gamification of Learning: a Meta-analysis (2019)Mental Models (1983)Reciprocal Teaching of Comprehension-Fostering and Comprehension-Monitoring Activities (1984)Organizational Learning and Communities-of-Practice: Toward a Unified View of Working, Learning, and Innovation (1991)Situated Learning: Legitimate Peripheral Participation. (1994)What Video Games Have to Teach Us about Learning and Literacy (2004)Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge (2006)Socioeconomic Status and Academic Achievement: A Meta-Analytic Review of Research (2005)The Benefits of Frequent Positive Affect: Does Happiness Lead to Success? (2005)Loneliness and Social Isolation as Risk Factors for Mortality (2015)Focus Group Interview: An Underutilized Research Technique for Improving Theory and Practice in Health Education (1987)THE COMPARATIVE EFFECTIVENESS OF WEB‐BASED AND CLASSROOM INSTRUCTION: A META‐ANALYSIS (2006)Self-Directed Learning in Problem-Based Learning and its Relationships with Self-Regulated Learning (2008)Qualitative Research Designs (2007)Sampling Knowledge: The Hermeneutics of Snowball Sampling in Qualitative Research (2008)The Space Between: On Being an Insider-Outsider in Qualitative Research (2009)Qualitative Analysis for Social Scientists (1987)Expansive Learning at Work: Toward an activity theoretical reconceptualization (2001)Andragogy and Self‐Directed Learning: Pillars of Adult Learning Theory (2001)Using Qualitative Evidence in Decision Making for Health and Social Interventions: An Approach to Assess Confidence in Findings from Qualitative Evidence Syntheses (GRADE-CERQual) (2015)Determinants of Internet skills, uses and outcomes. A systematic review of the second- and third-level digital divide (2017)Method for conducting systematic literature review and meta-analysis for environmental science research (2019)Skill and Cognition in Stone Tool Production (2002)Students Becoming Chemists: Developing Representationl Competence (2005)Digital game-based vocabulary learning: where are we and where are we going? (2019)
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References

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  • 2005The SAGE handbook of qualitative research10,183 cited
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  • 2015Gameplay Engagement and Learning in Game-Based Learning547 cited
  • 2013

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Systematic Approaches to a Successful Literature Review
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  • 2022Serious games in future skills development: A systematic review of the design approaches58 cited