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Gamification in transport interventions: Another way to improve travel behavioural change
16 references·16 citing·41 second hopsampled
Gamification in transport interventions: Another way to improve travel behavioural change (2018)Gamification in transport interventions: …Gamification in theory and action: A survey (2014)Gamification in theory and ac…Gamification. using game-design elements in non-gaming contexts (2011)Gamification. using game-desi…From game design elements to gamefulness (2011)From game design elements to …The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)The Motivational Pull of Vide…Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Self-determination theory and…Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Intrinsic and Extrinsic Motiv…Economics and Identity* (2000)Economics and Identity*Consumer Value: A Framework for Analysis and Research (1999)Consumer Value: A Framework f…A meta-analytic review of experiments examining the effects of extrinsic rewards on intrinsic motivation. (1999)A meta-analytic review of exp…Extrinsic and Intrinsic Motivation to Use Computers in the Workplace 1 (1992)Extrinsic and Intrinsic Motiv…Advances in prospect theory: Cumulative representation of uncertainty (1992)Advances in prospect theory: …Prospect theory: An analysis of decision under risk (1988)Prospect theory: An analysis …The general causality orientations scale: Self-determination in personality (1985)The general causality orienta…Prospect Theory: An Analysis of Decision under Risk (1979)Prospect Theory: An Analysis …Undermining children's intrinsic interest with extrinsic reward: A test of the "overjustification" hypothesis. (1973)Undermining children's intrin…Homo Ludens: A Study of the Play-Element in Culture. (1951)Homo Ludens: A Study of the P…The intervention design to promote active travel mode among children and adolescents: A systematic review (2024)The intervention design to pr…How incentives affect commuter willingness for public transport: Analysis of travel mode shift across various cities (2024)How incentives affect commute…Gamification in the Transport and Mobility Sector: A Systematic Review (2024)Gamification in the Transport…Causal mediation analysis of social and environmental factors in pathways from a metro intervention to eudaimonic wellbeing among older people (2024)Causal mediation analysis of …Gamification in tourism research: A systematic review, current insights, and future research avenues (2023)Gamification in tourism resea…Exploring the attitudes and perceptions influencing user participation in gamification schemes for TDM (2023)Exploring the attitudes and p…Serious Gaming for Behaviour Change: A Systematic Review (2022)Serious Gaming for Behaviour …Initiatives and challenges in using gamification in transportation: a systematic mapping (2022)Initiatives and challenges in…Gamification in the transport sector: Quasi-experimental evidence from a bicycle navigation app (2022)Gamification in the transport…Gamification for behavior change: A scientometric review (2022)Gamification for behavior cha…An evaluation of online Edcraft gamified learning (EGL) to understand motivation and intention of recycling among youth (2022)An evaluation of online Edcra…Active travel behaviour in the family environment: protocol for the mixed-methods cross-sectional ARRIVE study (2022)Active travel behaviour in th…Using gamification to encourage active travel (2021)Using gamification to encoura…Mobile Technology and Studies on Transport Behavior: A Literature Analysis, Integrated Research Model, and Future Research Agenda (2021)Mobile Technology and Studies…Impact of gamification elements on user satisfaction in health and fitness applications: A comprehensive approach based on the Kano model (2021)Impact of gamification elemen…The Model of Gamification Principles for Digital Health Interventions: Evaluation of Validity and Potential Utility (2020)The Model of Gamification Pri…Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)Understanding Information Technology Usage: A Test of Competing Models (1995)A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (2000)User Acceptance of Information Technology: Toward A Unified View1 (2003)The Psychology of Interpersonal Relations. 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(2003)Other people's children: cultural conflict in the classroom (1995)An Integrative Theory of Intergroup Conflict (2000)Does Culture Affect Economic Outcomes? (2006)Incentives and Prosocial Behavior (2006)What Do Laboratory Experiments Measuring Social Preferences Reveal About the Real World? (2007)Incorporating Fairness into Game Theory and Economics (2011)Risk, Ambiguity, and the Savage Axioms (1961)The Framing of Decisions and the Psychology of Choice (1981)Exploration and Exploitation in Organizational Learning (1991)Explicating dynamic capabilities: the nature and microfoundations of (sustainable) enterprise performance (2007)Theory of games and economic behavior (2019)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)Motivational Beliefs, Values, and Goals (2002)Technology Acceptance Model 3 and a Research Agenda on Interventions (2008)Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions (2020)The psychology of interpersonal relations. (1958)The need to belong: Desire for interpersonal attachments as a fundamental human motivation. (1995)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)Identity and agency in cultural worlds (1999)Games, Motivation, and Learning: A Research and Practice Model (2002)
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References

  • 1979Prospect Theory: An Analysis of Decision under Risk48,459 cited
  • 2000Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being.46,804 cited
  • 1988Prospect theory: An analysis of decision under risk32,475 cited
  • 2000Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions18,652 cited
  • 1992Advances in prospect theory: Cumulative representation of uncertainty15,457 cited
  • 2011From game design elements to gamefulness8,391 cited
  • 1999A meta-analytic review of experiments examining the effects of extrinsic rewards on intrinsic motivation.7,172 cited
  • 1951Homo Ludens: A Study of the Play-Element in Culture.6,561 cited
  • 1992Extrinsic and Intrinsic Motivation to Use Computers in the Workplace 16,231 cited
  • 2000Economics and Identity*5,681 cited
  • 1985The general causality orientations scale: Self-determination in personality5,092 cited
  • 2006The Motivational Pull of Video Games: A Self-Determination Theory Approach3,328 cited
  • 2014Gamification in theory and action: A survey2,509 cited
  • 1973Undermining children's intrinsic interest with extrinsic reward: A test of the "overjustification" hypothesis.2,442 cited
  • 2011

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Gamification. using game-design elements in non-gaming contexts
2,412 cited
  • 1999Consumer Value: A Framework for Analysis and Research1,527 cited
  • Cited by

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    • 2020The Model of Gamification Principles for Digital Health Interventions: Evaluation of Validity and Potential Utility62 cited
    • 2022Initiatives and challenges in using gamification in transportation: a systematic mapping57 cited
    • 2023Gamification in tourism research: A systematic review, current insights, and future research avenues52 cited
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    • 2024Gamification in the Transport and Mobility Sector: A Systematic Review27 cited
    • 2021Using gamification to encourage active travel21 cited
    • 2022Active travel behaviour in the family environment: protocol for the mixed-methods cross-sectional ARRIVE study19 cited
    • 2021Mobile Technology and Studies on Transport Behavior: A Literature Analysis, Integrated Research Model, and Future Research Agenda15 cited
    • 2024How incentives affect commuter willingness for public transport: Analysis of travel mode shift across various cities14 cited
    • 2022Gamification in the transport sector: Quasi-experimental evidence from a bicycle navigation app11 cited
    • 2024The intervention design to promote active travel mode among children and adolescents: A systematic review11 cited
    • 2024Causal mediation analysis of social and environmental factors in pathways from a metro intervention to eudaimonic wellbeing among older people10 cited
    • 2023Exploring the attitudes and perceptions influencing user participation in gamification schemes for TDM8 cited