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Conceptualizing group flow: A framework
16 references·3 citing·46 second hop
Conceptualizing group flow: A framework (2018)Conceptualizing group flow: A frameworkChallenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning (2015)Challenging games help studen…Evidence for a Collective Intelligence Factor in the Performance of Human Groups (2010)Evidence for a Collective Int…Engaging students in learning activities: It is not autonomy support or structure but autonomy support and structure. (2010)Engaging students in learning…Flow Theory and Research (2009)Flow Theory and ResearchA Cross-Level Perspective on Employee Creativity: Goal Orientation, Team Learning Behavior, and Individual Creativity (2009)A Cross-Level Perspective on …What teachers say and do to support students' autonomy during a learning activity. (2006)What teachers say and do to s…Creativity (2004)CreativityStudent engagement in high school classrooms from the perspective of flow theory. (2003)Student engagement in high sc…Cultivating Communities of Practice: A Guide to Managing Knowledge (2002)Cultivating Communities of Pr…Assessing Flow in Physical Activity: The Flow State Scale–2 and Dispositional Flow Scale–2 (2002)Assessing Flow in Physical Ac…ASSESSING THE WORK ENVIRONMENT FOR CREATIVITY. (1996)ASSESSING THE WORK ENVIRONMEN…Task Characteristics and the Experience of Optimal Flow in Human—Computer Interaction (1994)Task Characteristics and the …The Transition (1993)The TransitionCollective Mind in Organizations: Heedful Interrelating on Flight Decks (1993)Collective Mind in Organizati…Flow: the psychology of optimal experience (1990)Flow: the psychology of optim…Leadership and Decision-Making (1973)Leadership and Decision-MakingTowards a re‐conceptualization of flow in social contexts (2022)Towards a re‐conceptualizatio…Alone but together: flow experience and its impact on creative output in LEGO® SERIOUS PLAY® (2021)Alone but together: flow expe…Exploring How Role and Background Influence Through Analysis of Spatial Dialogue in Collaborative Problem-Solving Games (2020)Exploring How Role and Backgr…THE DISCOVERY OF GROUNDED THEORY: STRATEGIES FOR QUALITATIVE RESEARCH. By Barney G. Glaser and Anselm L. Strauss. 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References

  • 1990Flow: the psychology of optimal experience12,655 cited
  • 1996ASSESSING THE WORK ENVIRONMENT FOR CREATIVITY.6,093 cited
  • 2002Cultivating Communities of Practice: A Guide to Managing Knowledge4,790 cited
  • 1993Collective Mind in Organizations: Heedful Interrelating on Flight Decks4,516 cited
  • 2010Evidence for a Collective Intelligence Factor in the Performance of Human Groups2,869 cited
  • 1993The Transition2,519 cited
  • 1973Leadership and Decision-Making2,501 cited
  • 2015Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning2,111 cited
  • 2010Engaging students in learning activities: It is not autonomy support or structure but autonomy support and structure.1,924 cited
  • 2006What teachers say and do to support students' autonomy during a learning activity.1,809 cited
  • 2003Student engagement in high school classrooms from the perspective of flow theory.1,358 cited
  • 1994Task Characteristics and the Experience of Optimal Flow in Human—Computer Interaction1,048 cited
  • 2004Creativity1,010 cited
  • 2009A Cross-Level Perspective on Employee Creativity: Goal Orientation, Team Learning Behavior, and Individual Creativity981 cited
  • 2009

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Flow Theory and Research
903 cited
  • 2002Assessing Flow in Physical Activity: The Flow State Scale–2 and Dispositional Flow Scale–2859 cited
  • Cited by

    • 2021Alone but together: flow experience and its impact on creative output in LEGO® SERIOUS PLAY®25 cited
    • 2022Towards a re‐conceptualization of flow in social contexts23 cited
    • 2020Exploring How Role and Background Influence Through Analysis of Spatial Dialogue in Collaborative Problem-Solving Games23 cited