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Trapped as a Group, Escape as a Team: Applying Gamification to Incorporate Team-building Skills Through an ‘Escape Room’ Experience
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Trapped as a Group, Escape as a Team: Applying Gamification to Incorporate Team-building Skills Through an ‘Escape Room’ Experience (2018)Trapped as a Group, Escape as a Team: App…Room2Educ8: A Framework for Creating Educational Escape Rooms Based on Design Thinking Principles (2022)Room2Educ8: A Framework for C…Nursing students’ experience using an escape room for training clinical skills and competencies on emergency care: A qualitative observational study (2022)Nursing students’ experience …Gamification of graduate medical education in an emergency medicine residency program (2022)Gamification of graduate medi…Escape rooms in nursing education: An integrative review of their use, outcomes, and barriers to implementation (2022)Escape rooms in nursing educa…Twelve tips to enhance student engagement in synchronous online teaching and learning (2021)Twelve tips to enhance studen…The impact of using an “anatomy escape room” on nursing students: A comparative study (2021)The impact of using an “anato…Gamification and Game-Based Strategies for Dermatology Education: Narrative Review (2021)Gamification and Game-Based S…Escape Rooms as a Learning Strategy for Special Education Master’s Degree Students (2021)Escape Rooms as a Learning St…Development of an innovative educational escape game to promote teamwork in dentistry (2021)Development of an innovative …Transferability of a diabetes escape room into an accelerated pharmacy program (2020)Transferability of a diabetes…Escape rooms as tools for climate change education: an exploration of initiatives (2020)Escape rooms as tools for cli…Educational gaming for dental students: Design and assessment of a pilot endodontic‐themed escape game (2020)Educational gaming for dental…Finding the ‘QR’ to Patient Safety: Applying Gamification to Incorporate Patient Safety Priorities Through a Simulated ‘Escape Room’ Experience (2019)Finding the ‘QR’ to Patient S…Escape into patient safety: bringing human factors to life for medical students (2019)Escape into patient safety: b…Escape from the usual: Development and implementation of an ‘escape room’ activity to assess team dynamics (2019)Escape from the usual: Develo…Benefits of an Escape Room as a Novel Educational Activity for Radiology Residents (2019)Benefits of an Escape Room as…Becoming a critically reflective teacher (1996)Educational Gaming for Pharmacy Students – Design and Evaluation of a Diabetes-themed Escape Room (2017)Break out of the Classroom: The Use of Escape Rooms as an Alternative Teaching Strategy in Surgical Education (2018)A collaborative escape room as gamification strategy to increase learning motivation and develop curricular skills of occupational therapy students (2021)Experiential Learning : Experience as the Source of Learning and Development (1983)Gamification as a tool for enhancing graduate medical education (2014)Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning (2015)Feasibility of a paediatric radiology escape room for undergraduate education (2020)Student pharmacist perceptions of learning after strengths-based leadership skills lab and escape room in pharmacy practice skills laboratory (2020)Game design elements of serious games in the education of medical and healthcare professions: a mixed-methods systematic review of underlying theories and teaching effectiveness (2024)MOTIVATION AND PERSONALITY (1982)Motivation and Personality (1997)Grit: Perseverance and passion for long-term goals. (2007)An evaluation of undergraduate student nurses' gameful experience while playing an escape room game as part of a community health nursing course (2021)A systematic review of serious games in medical education: quality of evidence and pedagogical strategy (2018)The impact on nursing students' opinions and motivation of using a “Nursing Escape Room” as a teaching game: A descriptive study (2018)A Virtual Escape Room versus Lecture on Infectious Disease Content: Effect on Resident Knowledge and Motivation (2022)Social Learning Theory (1977)Mind in Society: The Development of Higher Psychological Processes (1978)Social Learning Theory. (1978)Educational Escape Rooms as a Tool for Horizontal Mathematization: Learning Process Evidence (2020)A Systematic Literature Review of Gamification in/for Cultural Heritage: Leveling up, Going Beyond (2023)Out-of-the-Box Learning: Digital Escape Rooms as a Metaphor for Breaking Down Barriers in STEM Education (2023)Seven Principles for Good Practice in Undergraduate Education (1989)Student engagement and achievement in American secondary schools (1993)Critical Inquiry in a Text-Based Environment: Computer Conferencing in Higher Education (1999)Optimal Learning Environments to Promote Student Engagement (2013)Student engagement as a function of environmental complexity in high school classrooms (2016)Educational Hall Escape: Increasing Motivation and Raising Emotions in Higher Education Students (2021)Online Escape Room during COVID-19: A Qualitative Study of Social Education Degree Students’ Experiences (2021)A Web-Based Escape Room to Raise Awareness About Severe Mental Illness Among University Students: Randomized Controlled Trial (2022)Strategies to mitigate student resistance to active learning (2018)Facilitating undergraduate students’ problem-solving and critical thinking competence via online escape room learning (2023)Effectiveness of “Escape Room” Educational Technology in Nurses’ Education: A Systematic Review (2024)Game-thinking; utilizing serious games and gamification in nursing education – a systematic review and meta-analysis (2025)The integrative review: updated methodology (2005)Team Effectiveness in Complex Organizations: Cross-Disciplinary Perspectives and Approaches (2008)Escape education: A systematic review on escape rooms in education (2020)Creating Informal Learning in Ocean Museums in China: A Case of Shenzhen Shekou Aquarium (2023)Real-world and game-based learning to enhance decision-making (2024)Situated Learning (1991)What video games have to teach us about learning and literacy (2003)A comparative analysis of international frameworks for 21 st century competences: Implications for national curriculum policies (2012)Designing Educational Escape Rooms with Generative AI: A Framework and ChatGPT Prompt Engineering Guide (2023)Gamifying Learning with AI: A Pathway to 21st-Century Skills (2024)
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  • 2019Benefits of an Escape Room as a Novel Educational Activity for Radiology Residents127 cited
  • 2020Escape rooms as tools for climate change education: an exploration of initiatives89 cited
  • 2019Finding the ‘QR’ to Patient Safety: Applying Gamification to Incorporate Patient Safety Priorities Through a Simulated ‘Escape Room’ Experience87 cited
  • 2021Twelve tips to enhance student engagement in synchronous online teaching and learning87 cited
  • 2019Escape into patient safety: bringing human factors to life for medical students70 cited
  • 2021The impact of using an “anatomy escape room” on nursing students: A comparative study70 cited
  • 2022Escape rooms in nursing education: An integrative review of their use, outcomes, and barriers to implementation68 cited
  • 2022Room2Educ8: A Framework for Creating Educational Escape Rooms Based on Design Thinking Principles65 cited
  • 2020Educational gaming for dental students: Design and assessment of a pilot endodontic‐themed escape game64 cited
  • 2021Escape Rooms as a Learning Strategy for Special Education Master’s Degree Students62 cited
  • 2019Escape from the usual: Development and implementation of an ‘escape room’ activity to assess team dynamics55 cited
  • 2021Gamification and Game-Based Strategies for Dermatology Education: Narrative Review53 cited
  • 2022Nursing students’ experience using an escape room for training clinical skills and competencies on emergency care: A qualitative observational study

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46 cited
  • 2022Gamification of graduate medical education in an emergency medicine residency program41 cited
  • 2021Development of an innovative educational escape game to promote teamwork in dentistry40 cited
  • 2020Transferability of a diabetes escape room into an accelerated pharmacy program40 cited