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Apps for everyone
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Apps for everyone (2018)Apps for everyoneExploring pedagogical culture for accessibility education in computing science (2016)Exploring pedagogical culture…Best Practices for Teaching Accessibility in University Classrooms (2016)Best Practices for Teaching A…Including accessibility within and beyond undergraduate computing courses (2009)Including accessibility withi…You're on the Ball: Using Games to Explore Accessibility for Neurodivergent Users (2026)You're on the Ball: Using Gam…Designing for Colour Vision Deficiency: A Scoping Review of Resources That Support Designers in Choosing Accessible Colours (2025)Designing for Colour Vision D…From Awareness to Action: Teaching Software Accessibility for Neurodiverse Users (2024)From Awareness to Action: Tea…Mobile banking apps in Poland and their accessibility for consumers with disabilities: a case study (2023)Mobile banking apps in Poland…Integrating Accessibility in a Mobile App Development Course (2023)Integrating Accessibility in …ALL: Supporting Experiential Accessibility Education and Inclusive Software Development (2023)ALL: Supporting Experiential …Presenting and Evaluating the Impact of Experiential Learning in Computing Accessibility Education (2020)Presenting and Evaluating the…Strategies to improve accessibility for learners with color vision deficiency (2019)Strategies to improve accessi…Accessibility Evaluation of Mobile Applications for Monitoring Air Quality (2019)Accessibility Evaluation of M…Authoring Tool Accessibility Guidelines (1999)Contextual web accessibility - maximizing the benefit of accessibility guidelines (2006)The Universal Access Handbook (2009)VizWiz (2010)Ability-Based Design (2011)Navigating Graduate School with a Disability (2020)Higher education teachers’ understandings of and challenges for inclusion and inclusive learning environments: A systematic literature review (2024)Those Who Understand: Knowledge Growth in Teaching (1986)Transformative Learning as Discourse (2003)Teaching Inclusive Thinking to Undergraduate Students in Computing Programs (2018)Comparison of Methods for Teaching Accessibility in University Computing Courses (2020)Presenting and evaluating the impact of experiential learning in computing accessibility education (2020)Teaching Accessibility (2017)Who Teaches Accessibility? (2018)Evaluating Colorblind-Friendly Design for Equitable Play in Mobile Puzzle Games (2025)Mobile device accessibility for the visually impaired: problems mapping and recommendations (2017)Automated Accessibility Testing of Mobile Apps (2018)Examining Image-Based Button Labeling for Accessibility in Android Apps through Large-Scale Analysis (2018)Heuristic Method of Evaluating Accessibility of Mobile in Selected Applications for Air Quality Monitoring (2019)Portuguese and Spanish DMOs’ Accessibility Apps and Websites (2021)Taxonomy of Educational Objectives: The Classification of Educational Goals, Handbook I: Cognitive Domain (1956)Reflection, turning experience into learning (1985)Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education (2005)A Revision of Bloom's Taxonomy: An Overview (2002)Why Software is Not Accessible: Technology Professionals' Perspectives and Challenges (2020)Motivated by Inclusion: Understanding Students' Empathy and Motivation to Design Accessibly Across a Spectrum of Disabilities (2024)Accessibility Insights from Student's Software Engineering Projects (2025)Sprint to Inclusion: Embedding Accessibility Sprint in a Software Engineering Course (2025)Experiential Learning : Experience as the Source of Learning and Development (1983)Empathy and attitudes: Can feeling for a member of a stigmatized group improve feelings toward the group? (1997)Accessible Adventures: Teaching Accessibility to High School Students Through Games (2024)Accessible Learning Labs: Accessibility Education Through Experiential Learning (2024)AccessMenu: Enhancing Usability of Online Restaurant Menus for Screen Reader Users (2025)The case study approach (2011)Networked (2012)Case Study Research and Applications: Design and Methods (2017)Accessibility of banking websites in Central and Eastern European countries in relation to cost management (2025)Mobile devices and mobile internet data services: Implications for mobile banking (2025)Web accessibility evaluation from the perception of people with disabilities: case of Argentina (2025)Disability Studies Quarterly (2005)Sensory Processing Sensitivity in the context of Environmental Sensitivity: A critical review and development of research agenda (2019)Neurodiversity at work: a biopsychosocial model and the impact on working adults (2020)Toward Designing Accessible and Meaningful Software for Cancer Survivors (2025)Where are the Disabled Students?: A Literature Review of Disability Inclusion in Computing Education Research (2026)
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References

  • 2016Best Practices for Teaching Accessibility in University Classrooms98 cited
  • 2009Including accessibility within and beyond undergraduate computing courses93 cited
  • 2016Exploring pedagogical culture for accessibility education in computing science61 cited

Cited by

  • 2023Integrating Accessibility in a Mobile App Development Course21 cited
  • 2019Accessibility Evaluation of Mobile Applications for Monitoring Air Quality21 cited
  • 2023ALL: Supporting Experiential Accessibility Education and Inclusive Software Development12 cited
  • 2024From Awareness to Action: Teaching Software Accessibility for Neurodiverse Users9 cited
  • 2023Mobile banking apps in Poland and their accessibility for consumers with disabilities: a case study9 cited
  • 2019Strategies to improve accessibility for learners with color vision deficiency7 cited
  • 2020Presenting and Evaluating the Impact of Experiential Learning in Computing Accessibility Education4 cited
  • 2025Designing for Colour Vision Deficiency: A Scoping Review of Resources That Support Designers in Choosing Accessible Colours2 cited
  • 2026You're on the Ball: Using Games to Explore Accessibility for Neurodivergent Users1 cited

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