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Effect of personalized gameful design on student engagement
9 references·16 citing·47 second hop
Effect of personalized gameful design on student engagement (2018)Effect of personalized gameful design on …Gamification: a systematic review of design frameworks (2017)Gamification: a systematic re…Gamification User Types Hexad Scale (2016)Gamification User Types Hexad…Modeling the efficacy of persuasive strategies for different gamer types in serious games for health (2014)Modeling the efficacy of pers…Gamification of Education: A Review of Literature (2014)Gamification of Education: A …Towards personalised, gamified systems (2013)Towards personalised, gamifie…From game design elements to gamefulness (2011)From game design elements to …School Engagement: Potential of the Concept, State of the Evidence (2004)School Engagement: Potential …Calculating, Interpreting, And Reporting Cronbach’s Alpha Reliability Coefficient For Likert-Type Scales (2003)Calculating, Interpreting, An…Motivation in the classroom: Reciprocal effects of teacher behavior and student engagement across the school year. (1993)Motivation in the classroom: …Personalized gamification versus one-size-fits-all gamification in fully online learning: Effects on student motivational, behavioral and cognitive outcomes (2024)Personalized gamification ver…Personalised gamification enhances student participation but produces mixed effects on emotional and cognitive engagements: a systematic review (2024)Personalised gamification enh…How Personalization Affects Motivation in Gamified Review Assessments (2023)How Personalization Affects M…Hexad-12: Developing and Validating a Short Version of the Gamification User Types Hexad Scale (2023)Hexad-12: Developing and Vali…Towards Adaptive Gamification: A Method Using Dynamic Player Profile and a Case Study (2022)Towards Adaptive Gamification…The role of learners’ characteristics in educational gamification systems: a systematic meta-review of the literature (2022)The role of learners’ charact…The Impact of Game Elements on Learner Motivation: Influence of Initial Motivation and Player Profile (2022)The Impact of Game Elements o…Potential and effects of personalizing gameful fitness applications using behavior change intentions and Hexad user types (2021)Potential and effects of pers…Personalization Improves Gamification (2021)Personalization Improves Gami…How Gamification Leads to Continued Usage of MOOCs? A Theoretical Perspective (2021)How Gamification Leads to Con…Analyzing the relationships between learners’ motivation and observable engaged behaviors in a gamified learning environment (2021)Analyzing the relationships b…A Systematic Literature Review of Analytics for Adaptivity Within Educational Video Games (2021)A Systematic Literature Revie…Validation of User Preferences and Effects of Personalized Gamification on Task Performance (2020)Validation of User Preference…To Tailor or Not to Tailor Gamification? An Analysis of the Impact of Tailored Game Elements on Learners’ Behaviours and Motivation (2020)To Tailor or Not to Tailor Ga…Personalized gamification: A literature review of outcomes, experiments, and approaches (2020)Personalized gamification: A …A Survey on Gamification Elements in Mobile Language-Learning Applications (2020)A Survey on Gamification Elem…Flow: the psychology of optimal experience (1990)Design science in information systems research (2004)Design Science in Information Systems Research1 (2004)The maturing of gamification research (2017)Using gamification to support learning English as a second language: a systematic review (2019)Virtual reality and gamification in education: a systematic review (2024)Homo Ludens: A Study of the Play-Element in Culture. (1951)The structure of phenotypic personality traits. 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this work references cited by second hop

References

  • 2004School Engagement: Potential of the Concept, State of the Evidence12,540 cited
  • 2011From game design elements to gamefulness8,391 cited
  • 1993Motivation in the classroom: Reciprocal effects of teacher behavior and student engagement across the school year.3,427 cited
  • 2003Calculating, Interpreting, And Reporting Cronbach’s Alpha Reliability Coefficient For Likert-Type Scales2,973 cited
  • 2016Gamification User Types Hexad Scale590 cited
  • 2014Gamification of Education: A Review of Literature495 cited
  • 2017Gamification: a systematic review of design frameworks327 cited
  • 2014Modeling the efficacy of persuasive strategies for different gamer types in serious games for health320 cited
  • 2013Towards personalised, gamified systems187 cited

Cited by

  • 2020To Tailor or Not to Tailor Gamification? An Analysis of the Impact of Tailored Game Elements on Learners’ Behaviours and Motivation82 cited
  • 2020Personalized gamification: A literature review of outcomes, experiments, and approaches73 cited
  • 2020Validation of User Preferences and Effects of Personalized Gamification on Task Performance69 cited
  • 2021Personalization Improves Gamification59 cited
  • 2021How Gamification Leads to Continued Usage of MOOCs? A Theoretical Perspective

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53 cited
  • 2022The Impact of Game Elements on Learner Motivation: Influence of Initial Motivation and Player Profile48 cited
  • 2024Personalized gamification versus one-size-fits-all gamification in fully online learning: Effects on student motivational, behavioral and cognitive outcomes48 cited
  • 2021Analyzing the relationships between learners’ motivation and observable engaged behaviors in a gamified learning environment47 cited
  • 2023Hexad-12: Developing and Validating a Short Version of the Gamification User Types Hexad Scale41 cited
  • 2021Potential and effects of personalizing gameful fitness applications using behavior change intentions and Hexad user types41 cited
  • 2023How Personalization Affects Motivation in Gamified Review Assessments41 cited
  • 2020A Survey on Gamification Elements in Mobile Language-Learning Applications33 cited
  • 2021A Systematic Literature Review of Analytics for Adaptivity Within Educational Video Games33 cited
  • 2022Towards Adaptive Gamification: A Method Using Dynamic Player Profile and a Case Study33 cited
  • 2022The role of learners’ characteristics in educational gamification systems: a systematic meta-review of the literature31 cited
  • 2024Personalised gamification enhances student participation but produces mixed effects on emotional and cognitive engagements: a systematic review29 cited