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The Turkish Adaptation Study of the Gamification User Types Hexad Scale
16 references·1 citing·41 second hop
The Turkish Adaptation Study of the Gamification User Types Hexad Scale (2018)The Turkish Adaptation Study of the Gamif…Towards Personality-driven Persuasive Health Games and Gamified Systems (2017)Towards Personality-driven Pe…The maturing of gamification research (2017)The maturing of gamification …Gamification User Types Hexad Scale (2016)Gamification User Types Hexad…Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Does Gamification Work? -- A …Cronbach’s Coefficient Alpha (2014)Cronbach’s Coefficient AlphaGamification (2012)GamificationFor the Win: How Game Thinking Can Revolutionize Your Business (2012)For the Win: How Game Thinkin…A social gamification framework for a K-6 learning platform (2012)A social gamification framewo…Gamification in Education: What, How, Why Bother? (2011)Gamification in Education: Wh…Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (2011)Gamification by Design: Imple…OECD's Brief Self-Report Measure of Educational Psychology's Most Useful Affective Constructs: Cross-Cultural, Psychometric Comparisons Across 25 Countries (2006)OECD's Brief Self-Report Meas…Measuring personality in one minute or less: A 10-item short version of the Big Five Inventory in English and German (2006)Measuring personality in one …Evaluating the Fit of Structural Equation Models: Tests of Significance and Descriptive Goodness-of-Fit Measures (2003)Evaluating the Fit of Structu…Cross-Cultural Comparisons and the Presumption of Equivalent Measurement and Theoretical Structure (1999)Cross-Cultural Comparisons an…Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Evaluating Structural Equatio…Significance tests and goodness of fit in the analysis of covariance structures. (1980)Significance tests and goodne…Adaptive Gamification and Its Impact on Performance (2021)Adaptive Gamification and Its…Comparative fit indexes in structural models. (1990)Alternative Ways of Assessing Model Fit (1992)Cutoff criteria for fit indexes in covariance structure analysis: Conventional criteria versus new alternatives (1999)Structural Equation Modeling and Natural Systems (2006)Reporting practices in confirmatory factor analysis: An overview and some recommendations. (2009)Construction and factorial validation of a short form of the Self‐Compassion Scale (2010)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)A Theory of Goal Setting and Task PerformanceA Theory of Goal Setting and Task Performance, by LockeEdwin A. and LathamGary P.. Englewood Cliffs, NJ: Prentice-Hall, 1990. (1991)Rules of Play: Game Design Fundamentals (2003)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Foundations of Game-Based Learning (2015)Artificial Intelligence in Education: A Review (2020)The theory of planned behavior (1991)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)From game design elements to gamefulness (2011)What Video Games Have to Teach Us about Learning and Literacy (2004)Reality is broken: why games make us better and how they can change the world (2012)Gamifying learning experiences: Practical implications and outcomes (2013)Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning (2015)The Rise of Motivational Information Systems: A Review of Gamification Research (2017)Leaving College: Rethinking the Causes and Cures of Student Attrition (1988)Glued to games: how video games draw us in and hold us spellbound (2011)The effect of gamification on motivation and engagement (2017)Gamification of e-learning in higher education: a systematic literature review (2023)A General Approach to Confirmatory Maximum Likelihood Factor Analysis (1969)A Reliability Coefficient for Maximum Likelihood Factor Analysis (1973)Assessing Reliability and Stability in Panel Models (1977)Structural equation modeling in practice: A review and recommended two-step approach. (1988)The development of markers for the Big-Five factor structure. (1992)The Big Five Trait taxonomy: History, measurement, and theoretical perspectives. (1999)A very brief measure of the Big-Five personality domains (2003)Age differences in personality traits from 10 to 65: Big Five domains and facets in a large cross-sectional sample. (2010)Why do people use Facebook? (2011)Public Opinion on Automated Driving: Results of an International Questionnaire Among 5,000 Respondents (2014)Intraclass Reliability Estimates: Testing Structural Assumptions (1974)On the Evaluation of Structural Equation Models (1988)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)When to use and how to report the results of PLS-SEM (2018)Gamification in theory and action: A survey (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)The Gamification of Learning: a Meta-analysis (2019)
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References

  • 1981Evaluating Structural Equation Models with Unobservable Variables and Measurement Error113,385 cited
  • 1980Significance tests and goodness of fit in the analysis of covariance structures.19,266 cited
  • 2003Evaluating the Fit of Structural Equation Models: Tests of Significance and Descriptive Goodness-of-Fit Measures9,045 cited
  • 2014Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification6,655 cited
  • 2006Measuring personality in one minute or less: A 10-item short version of the Big Five Inventory in English and German4,626 cited
  • 2011Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps2,378 cited
  • 2012For the Win: How Game Thinking Can Revolutionize Your Business2,354 cited
  • 2011Gamification in Education: What, How, Why Bother?1,242 cited
  • 2012A social gamification framework for a K-6 learning platform953 cited
  • 2012Gamification861 cited
  • 2014Cronbach’s Coefficient Alpha812 cited
  • 2016Gamification User Types Hexad Scale677 cited
  • 2017The maturing of gamification research604 cited
  • 2006OECD's Brief Self-Report Measure of Educational Psychology's Most Useful Affective Constructs: Cross-Cultural, Psychometric Comparisons Across 25 Countries599 cited

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1999
Cross-Cultural Comparisons and the Presumption of Equivalent Measurement and Theoretical Structure
485 cited
  • 2017Towards Personality-driven Persuasive Health Games and Gamified Systems276 cited
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    • 2021Adaptive Gamification and Its Impact on Performance21 cited