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Video game addiction, ADHD symptomatology, and video game reinforcement
16 references·0 citing·49 second hop
Video game addiction, ADHD symptomatology, and video game reinforcement (2018)Video game addiction, ADHD symptomatology…Prevalence and Predictors of Video Game Addiction: A Study Based on a National Representative Sample of Gamers (2015)Prevalence and Predictors of …Playing Super Mario induces structural brain plasticity: gray matter changes resulting from training with a commercial video game (2013)Playing Super Mario induces s…Diagnostic and Statistical Manual of Mental Disorders (2013)Diagnostic and Statistical Ma…Problematic Video Game Use: Estimated Prevalence and Associations with Mental and Physical Health (2011)Problematic Video Game Use: E…A meta-analysis of pathological gaming prevalence and comorbidity with mental health, academic and social problems (2011)A meta-analysis of pathologic…Pathological Video-Game Use Among Youth Ages 8 to 18 (2009)Pathological Video-Game Use A…Can training in a real-time strategy video game attenuate cognitive decline in older adults? (2008)Can training in a real-time s…The Relationship Between Online Game Addiction and Aggression, Self-Control and Narcissistic Personality Traits (2007)The Relationship Between Onli…Excessive Computer Game Playing: Evidence for Addiction and Aggression? (2007)Excessive Computer Game Playi…Beyond Self-Selection in Video Game Play: An Experimental Examination of the Consequences of Massively Multiplayer Online Role-Playing Game Play (2007)Beyond Self-Selection in Vide…A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents (2006)A cross-sectional analysis of…The Structural Characteristics of Video Games: A Psycho-Structural Analysis (2004)The Structural Characteristic…The Psychometric Properties of the Internet Addiction Test (2004)The Psychometric Properties o…Attention deficit hyperactivity symptoms and Internet addiction (2004)Attention deficit hyperactivi…The Role of Flow Experience in Cyber-Game Addiction (2003)The Role of Flow Experience i…Flow: the psychology of happiness (1992)Flow: the psychology of happi…The Hospital Anxiety and Depression Scale (1983)The Satisfaction With Life Scale (1985)Diagnostic and Statistical Manual of Mental Disorders. 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References

  • 2013Diagnostic and Statistical Manual of Mental Disorders116,254 cited
  • 2009Pathological Video-Game Use Among Youth Ages 8 to 181,086 cited
  • 2004The Psychometric Properties of the Internet Addiction Test1,073 cited
  • 2008Can training in a real-time strategy video game attenuate cognitive decline in older adults?853 cited
  • 1992Flow: the psychology of happiness745 cited
  • 2007The Relationship Between Online Game Addiction and Aggression, Self-Control and Narcissistic Personality Traits710 cited
  • 2007Excessive Computer Game Playing: Evidence for Addiction and Aggression?616 cited
  • 2011Problematic Video Game Use: Estimated Prevalence and Associations with Mental and Physical Health605 cited
  • 2003The Role of Flow Experience in Cyber-Game Addiction497 cited
  • 2004Attention deficit hyperactivity symptoms and Internet addiction492 cited
  • 2011A meta-analysis of pathological gaming prevalence and comorbidity with mental health, academic and social problems461 cited
  • 2013Playing Super Mario induces structural brain plasticity: gray matter changes resulting from training with a commercial video game441 cited
  • 2015Prevalence and Predictors of Video Game Addiction: A Study Based on a National Representative Sample of Gamers377 cited
  • 2006A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents

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351 cited
  • 2004The Structural Characteristics of Video Games: A Psycho-Structural Analysis340 cited
  • 2007Beyond Self-Selection in Video Game Play: An Experimental Examination of the Consequences of Massively Multiplayer Online Role-Playing Game Play318 cited
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