SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Fair Play: A Guidelines Proposal for the Development of Accessible Audiogames for Visually Impaired Users
5 references·3 citing·34 second hop
Fair Play: A Guidelines Proposal for the Development of Accessible Audiogames for Visually Impaired Users (2018)Fair Play: A Guidelines Proposal for the …Usability, Accessibility and Gameplay Heuristics to Evaluate Audiogames for Users Who are Blind (2016)Usability, Accessibility and …Jogos Inclusivos: diretrizes de acessibilidade para jogos digitais (2013)Jogos Inclusivos: diretrizes …Design Guidelines for Audio Games (2013)Design Guidelines for Audio G…Game accessibility: a survey (2010)Game accessibility: a surveyGame over (2008)Game overGame accessibility: Adaptation of a digital escape room game to improve spatial cognitive skills on blind people (2023)Game accessibility: Adaptatio…Exploring Rulebook Accessibility and Companionship in Board Games via Voiced-based Conversational Agent Alexa (2023)Exploring Rulebook Accessibil…Desenvolvimento de Audiogames acessíveis às pessoas com deficiência visual: uma revisão sistemática da literatura (2023)Desenvolvimento de Audiogames…Unified Design of Universally Accessible Games (2007)Designing universally accessible games (2009)“I’m Blind, Can I Play?” Recommendations for the Development of Audiogames (2017)Game Accessibility Evaluation Methods: A Literature Survey (2017)A framework for tailorable games: toward inclusive end-user development of inclusive games (2020)Give me that online religion (2001)What video games have to teach us about learning and literacy (2003)What Video Games Have to Teach Us about Learning and Literacy (2004)Playability: analysing user experience in video games (2012)Avatars and computer-mediated communication: A review of the definitions, uses, and effects of digital representations on communication (2018)The Purpose of Play (2021)Digital game-based learning (2003)Game Not Over : Accessibility Issues in Video Games (2005)Challenges in the evaluation of educational computer games (2010)Understanding and addressing real-world accessibility issues in mainstream video games (2014)Digital Game-Based Learning (2019)Playing With Others: Depicting Multiplayer Gaming Experiences of People With Visual Impairments (2020)Applying Web Usability Criteria for Vision-Impaired Users: Does It Really Improve Task Performance? (2008)The Universal Access Handbook (2009)GAME (2020)Inclusive Fighting with Mind’s Eye: Case Study of a Fighting Game Playing with only Auditory Cues for Sighted and Blind Gamers (2024)Using thematic analysis in psychology (2006)Delivering Cognitive Behavior Therapy to Young Adults With Symptoms of Depression and Anxiety Using a Fully Automated Conversational Agent (Woebot): A Randomized Controlled Trial (2017)My Chatbot Companion - a Study of Human-Chatbot Relationships (2021)Designing for Collective Access: In Search of a Solution to Accessible Communication in a Mixed-Ability Non-Profit (2026)Mobile Game Accessibility Guidelines for Users with Dual Concurrent Disabilities: A Systematic Literature Review (2026)Mobile Audio Games Accessibility Evaluation for Users Who Are Blind (2017)Measuring and defining the experience of immersion in games (2008)Escape education: A systematic review on escape rooms in education (2020)Accessible Heads-Up Computing (2024)Escape-INF-VR: An Accessible VR Escape Game Proposal for Blind Individuals (2024)How Users Who are Blind or Low Vision Play Mobile Games: Perceptions, Challenges, and Strategies (2025)Acessibilidade em Jogos: Um Mapeamento Sistemático (2021)Desenvolvimento e Avaliação da Usabilidade e Acessibilidade de um Protótipo de Jogo Educacional Digital para Pessoas com Deficiência Visual (2021)
this work references cited by second hop

References

  • 2010Game accessibility: a survey379 cited
  • 2008Game over35 cited
  • 2013Design Guidelines for Audio Games32 cited
  • 2013Jogos Inclusivos: diretrizes de acessibilidade para jogos digitais21 cited
  • 2016Usability, Accessibility and Gameplay Heuristics to Evaluate Audiogames for Users Who are Blind14 cited

Cited by

  • 2023Game accessibility: Adaptation of a digital escape room game to improve spatial cognitive skills on blind people11 cited
  • 2023Exploring Rulebook Accessibility and Companionship in Board Games via Voiced-based Conversational Agent Alexa8 cited
  • 2023Desenvolvimento de Audiogames acessíveis às pessoas com deficiência visual: uma revisão sistemática da literatura1 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work