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Ownership in the virtual world and the implications for long-term user innovation success
15 references·4 citing·52 second hop
Ownership in the virtual world and the implications for long-term user innovation success (2018)Ownership in the virtual world and the im…The lineages of the entrepreneurial ecosystem approach (2017)The lineages of the entrepren…Peer-to-peer selling in online platforms: A salient business model for virtual entrepreneurship (2017)Peer-to-peer selling in onlin…Digital Innovation Management: Reinventing Innovation Management Research in a Digital World (2017)Digital Innovation Management…The relationship between ownership and possession: observations from the context of digital virtual goods (2015)The relationship between owne…Co‐creation and ambiguous ownership within virtual communities: the case of the Machinima community (2014)Co‐creation and ambiguous own…Project Failures Arising from Corporate Entrepreneurship: Impact of Multiple Project Failures on Employees' Accumulated Emotions, Learning, and Motivation (2013)Project Failures Arising from…Intellectual property rights in innovation management research: A review (2012)Intellectual property rights …Understanding Online Gaming Addiction and Treatment Issues for Adolescents (2009)Understanding Online Gaming A…Avatar-based innovation: Using virtual worlds for real-world innovation (2009)Avatar-based innovation: Usin…Theory Building From Cases: Opportunities And Challenges (2007)Theory Building From Cases: O…Where Everybody Knows Your (Screen) Name: Online Games as "Third Places" (2006)Where Everybody Knows Your (S…The Laws of the Virtual Worlds (2004)The Laws of the Virtual WorldsPossible Worlds: The Social Dynamic Of Virtual Reality Technology (1997)Possible Worlds: The Social D…Case study research: Design and methods (1986)Case study research: Design a…Case Study Research: Design and Methods (1984)Case Study Research: Design a…Unraveling the aspects of metaverse adoption in the supply chains of small-scale enterprises with TOE framework (2025)Unraveling the aspects of met…Exploring Metaverse Technologies in Entrepreneurship Through Machine Learning-Based Topic Modeling (2025)Exploring Metaverse Technolog…Can Customer Participation Promote Supplier Green Innovation in the Social Media Environment? 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(1967)A Garbage Can Model of Organizational Choice (1972)Open Innovation: The New Imperative for Creating and Profiting from Technology (2003)The digital transformation of innovation and entrepreneurship: Progress, challenges and key themes (2019)Artificial Intelligence and Business Value: a Literature Review (2021)Digital economy: An innovation driver for total factor productivity (2021)The Nature of the Firm (1937)The Promise of Entrepreneurship as a Field of Research (2000)Entrepreneurial Ecosystems and Regional Policy: A Sympathetic Critique (2015)Entrepreneurship and entrepreneurial ecosystems (2018)Twenty-five years of research on institutions, entrepreneurship, and economic growth: what has been learned? (2018)Toward an Entrepreneurial Ecosystem Research Program (2021)The Strength of Weak Ties (1973)Situated Learning (1991)Situated Learning: Legitimate Peripheral Participation. (1994)Adolescents’ identity experiments on the internet (2005)GROOMING, GOSSIP, FACEBOOK AND MYSPACE (2008)Who plays, how much, and why? Debunking the stereotypical gamer profile (2008)Mixed Methods Research: A Research Paradigm Whose Time Has Come (2004)Qualitative research: Methods in the social sciences (2006)Document Analysis as a Qualitative Research Method (2009)Beyond Play (2007)Virtual item sales as a revenue model: identifying attributes that drive purchase decisions (2009)Virtual worlds — past, present, and future: New directions in social computing (2009)
this work references cited by second hop

References

  • 1984Case Study Research: Design and Methods81,948 cited
  • 2007Theory Building From Cases: Opportunities And Challenges16,654 cited
  • 1986Case study research: Design and methods5,885 cited
  • 2017Digital Innovation Management: Reinventing Innovation Management Research in a Digital World3,007 cited
  • 2017The lineages of the entrepreneurial ecosystem approach1,031 cited
  • 2006Where Everybody Knows Your (Screen) Name: Online Games as "Third Places"902 cited
  • 2009Understanding Online Gaming Addiction and Treatment Issues for Adolescents462 cited
  • 2009Avatar-based innovation: Using virtual worlds for real-world innovation304 cited
  • 2004The Laws of the Virtual Worlds225 cited
  • 2012Intellectual property rights in innovation management research: A review153 cited
  • 1997Possible Worlds: The Social Dynamic Of Virtual Reality Technology151 cited
  • 2015The relationship between ownership and possession: observations from the context of digital virtual goods114 cited
  • 2013Project Failures Arising from Corporate Entrepreneurship: Impact of Multiple Project Failures on Employees' Accumulated Emotions, Learning, and Motivation82 cited
  • 2017Peer-to-peer selling in online platforms: A salient business model for virtual entrepreneurship81 cited

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2014
Co‐creation and ambiguous ownership within virtual communities: the case of the Machinima community
40 cited

Cited by

  • 2025Exploring Metaverse Technologies in Entrepreneurship Through Machine Learning-Based Topic Modeling17 cited
  • 2023Can Customer Participation Promote Supplier Green Innovation in the Social Media Environment? The Mediating Role of Green Dynamic Capability and the Moderating Role of Social Media Use12 cited
  • 2020The digital Wild West: on social entrepreneurship in extended reality11 cited
  • 2025Unraveling the aspects of metaverse adoption in the supply chains of small-scale enterprises with TOE framework9 cited