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Bonk
9 references·4 citing·41 second hop
Bonk (2018)BonkEliciting programming challenges faced by developers with visual impairments (2016)Eliciting programming challen…The Invisible Work of Accessibility (2015)The Invisible Work of Accessi…StructJumper (2015)StructJumperDesign for user empowerment (2015)Design for user empowermentRetrofitting accessibility: The legal inequality of after-the-fact online access for persons with disabilities in the United States (2011)Retrofitting accessibility: T…Ability-Based Design (2011)Ability-Based DesignGame accessibility: a survey (2010)Game accessibility: a surveyScratch (2009)ScratchAssembling the senses (2004)Assembling the sensesProposta de Diretrizes para Acessibilidade em Jogos Digitais (2024)Proposta de Diretrizes para A…Exploring Blind and Low-Vision Youth’s Digital Access Needs in School: Toward Accessible Instructional Technologies (2024)Exploring Blind and Low-Visio…Tangible Progress: Tools, Techniques, and Impacts of Teaching Web Development to Screen Reader Users (2023)Tangible Progress: Tools, Tec…Making the elusive more tangible (2021)Making the elusive more tangi…User interface of a Home Page Reader (1998)Interviews and Observation of Blind Software Developers at Work to Understand Code Navigation Challenges (2017)Addressing Accessibility Barriers in Programming for People with Visual Impairments: A Literature Review (2022)Give me that online religion (2001)What video games have to teach us about learning and literacy (2003)What Video Games Have to Teach Us about Learning and Literacy (2004)Playability: analysing user experience in video games (2012)Avatars and computer-mediated communication: A review of the definitions, uses, and effects of digital representations on communication (2018)The Purpose of Play (2021)Universal usability (2000)Online e-learning and cognitive disabilities: A systematic review (2018)What Do We Mean by "Accessibility Research"? A Literature Survey of Accessibility Papers in CHI and ASSETS from 1994 to 2019 (2021)VizWiz (2010)"Siri Talks at You" (2018)Towards Accessible Remote Work (2021)Understanding the Telework Experience of People with Disabilities (2021)A simplest systematics for the organization of turn-taking for conversation (1974)A simplest systematics for the organization of turn-taking for conversation (1974)Nonvisual presentation of graphical user interfaces (1994)SoundBar (2006)An initial investigation into non-visual computer supported collaboration (2007)An Intelligent and Interactive Interface to Support Symmetrical Collaborative Educational Writing among Visually Impaired and Sighted Users (2019)Accessible Environments : Toward Universal Design (1991)Tenets for Social Accessibility (2018)Considerations for AI fairness for people with disabilities (2019)Unblind your apps (2020)An exploratory study of blind software developers (2012)AudioHighlight: Code Skimming for Blind Programmers (2018)Understanding Accessibility and Collaboration in Programming for People with Visual Impairments (2021)CodeWalk: Facilitating Shared Awareness in Mixed-Ability Collaborative Software Development (2022)Mind in Society: The Development of Higher Psychological Processes (1978)Naturalistic inquiry (1985)Constructing grounded theory (2014)Blind and low-vision students as surveyors of in/accessibility in technology-mediated formal education (2025)Where are the Disabled Students?: A Literature Review of Disability Inclusion in Computing Education Research (2026)Digital Fabrication and ‘Making’ in Education (2013)Intrinsic motivation, curiosity, and learning (2016)Seven Affordances of Computer-Supported Collaborative Learning: How to Support Collaborative Learning? How Can Technologies Help? (2016)Breaking the exclusionary boundary between user experience and access (2019)Reassessing the disability divide: unequal access as the world is pushed online (2021)Culturally Responsive Assessment: Provisional Principles (2023)
this work references cited by second hop

References

  • 2009Scratch3,328 cited
  • 2011Ability-Based Design584 cited
  • 2010Game accessibility: a survey379 cited
  • 2015The Invisible Work of Accessibility169 cited
  • 2015Design for user empowerment164 cited
  • 2011Retrofitting accessibility: The legal inequality of after-the-fact online access for persons with disabilities in the United States97 cited
  • 2015StructJumper86 cited
  • 2004Assembling the senses69 cited
  • 2016Eliciting programming challenges faced by developers with visual impairments55 cited

Cited by

  • 2024Exploring Blind and Low-Vision Youth’s Digital Access Needs in School: Toward Accessible Instructional Technologies8 cited
  • 2021Making the elusive more tangible8 cited
  • 2023Tangible Progress: Tools, Techniques, and Impacts of Teaching Web Development to Screen Reader Users8 cited
  • 2024Proposta de Diretrizes para Acessibilidade em Jogos Digitais4 cited

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