No open-access location is known for this record yet.
No open-access location is known for this record yet.
Museums have been long recognized as legitimate places for out-of-school learning, offering unique experiences for large student groups. However, the challenges of assessing learning and engagement outcomes using technological interventions for large audiences, often undermine the value of these practices. To address the need for understanding how learning unfolds within the context of a museum visit as an interplay between the people, the interactives, and the mediators, we conducted a design evaluation in a science museum. Our focus was understanding the impact of audience interaction on learning and engagement during collaborative games for large student groups. For the purposes of this case study we also designed a physical board game having the dual purpose of a learning activity and an assessment tool. We present the results of our observations and discourse analysis, and discuss them in the light of our previous study in public schools.
Loading…
Stored only when both papers are in the corpus — 5 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.