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Does gamification matter?
16 references·4 citing·43 second hop
Does gamification matter? (2018)Does gamification matter?Gamification in Education: A Systematic Mapping Study (2015)Gamification in Education: A …Engaging Asian students through game mechanics: Findings from two experiment studies (2015)Engaging Asian students throu…A Literature Review of Gamification Design Frameworks (2015)A Literature Review of Gamifi…Gamification in software engineering – A systematic mapping (2014)Gamification in software engi…Gamification in assessment: Do points affect test performance? (2014)Gamification in assessment: D…Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Assessing the effects of gami…An empirical study comparing gamification and social networking on e-learning (2014)An empirical study comparing …A systematic mapping on gamification applied to education (2014)A systematic mapping on gamif…A multilevel analysis of the effects of external rewards on elementary students' motivation, engagement and learning in an educational game (2014)A multilevel analysis of the …A mobile gamification learning system for improving the learning motivation and achievements (2014)A mobile gamification learnin…The effect of virtual achievements on student engagement (2013)The effect of virtual achieve…Improving participation and learning with gamification (2013)Improving participation and l…A case study in the gamification of a university-level games development course (2013)A case study in the gamificat…The Gamification of Learning and Instruction (2012)The Gamification of Learning …A social gamification framework for a K-6 learning platform (2012)A social gamification framewo…Gamification. using game-design elements in non-gaming contexts (2011)Gamification. using game-desi…Analyzing the Impact of a Gamification Approach on Primary Students’ Motivation and Learning in Science Education (2023)Analyzing the Impact of a Gam…Gamification of an Entire Introductory Organic Chemistry Course: A Strategy to Enhance the Students’ Engagement (2022)Gamification of an Entire Int…Gratification Sought in Gamification on Mobile Payment (2019)Gratification Sought in Gamif…Analyzing Gamification Impact on a Mastery Learning Introductory Programming Course (2019)Analyzing Gamification Impact…Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (2011)The Attentional Bias Modification Approach to Anxiety Intervention (2015)The Model for Introduction of Gamification into E-learning in Higher Education (2015)What Video Games Have to Teach Us about Learning and Literacy (2004)From game design elements to gamefulness (2011)Developing a Theory of Gamified Learning (2014)Gamification and student motivation (2014)The effect of gamification on motivation and engagement (2017)Digital Game-Based Learning (2020)Science and Human Behavior (1953)The role of deliberate practice in the acquisition of expert performance. (1993)The Power of Feedback (2007)The effects of gamification-based teaching practices on student achievement and students' attitudes toward lessons (2017)The Dark Side of Gamification: An Overview of Negative Effects of Gamification in Education (2018)The effect of challenge-based gamification on learning: An experiment in the context of statistics education (2020)A Theory of Social Comparison Processes (1954)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning (2015)Gamifying education: what is known, what is believed and what remains uncertain: a critical review (2017)The Rise of Motivational Information Systems: A Review of Gamification Research (2017)What video games have to teach us about learning and literacy (2003)Using gamification to support learning English as a second language: a systematic review (2019)Tailored gamification: A review of literature (2020)Virtual reality and gamification in education: a systematic review (2024)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Why do people use gamification services? (2015)Gamification in Science Education. A Systematic Review of the Literature (2021)Self-explanations: How students study and use examples in learning to solve problems (1989)Self‐Explanations: How Students Study and Use Examples in Learning to Solve Problems (1989)Eliciting self-explanations improves understanding, (1994)Gamification for Engaging Computer Science Students in Learning Activities: A Case Study (2014)“Working out for likes”: An empirical study on social influence in exercise gamification (2015)Does gamification increase engagement with online programs? A systematic review (2017)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Investigating the effects of gamification-enhanced flipped learning on undergraduate students’ behavioral and cognitive engagement (2018)Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction (2019)The impact of gamification in educational settings on student learning outcomes: a meta-analysis (2020)Gamification in theory and action: A survey (2014)A systematic review of gamification in e-Health (2017)The Gamification of Learning: a Meta-analysis (2019)
this work references cited by second hop

References

  • 2011Gamification. using game-design elements in non-gaming contexts2,412 cited
  • 2014Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance1,927 cited
  • 2015Gamification in Education: A Systematic Mapping Study1,551 cited
  • 2012A social gamification framework for a K-6 learning platform854 cited
  • 2014A mobile gamification learning system for improving the learning motivation and achievements648 cited
  • 2014An empirical study comparing gamification and social networking on e-learning625 cited
  • 2013The effect of virtual achievements on student engagement497 cited
  • 2012The Gamification of Learning and Instruction441 cited
  • 2014A systematic mapping on gamification applied to education428 cited
  • 2014Gamification in assessment: Do points affect test performance?392 cited
  • 2014Gamification in software engineering – A systematic mapping387 cited
  • 2013Improving participation and learning with gamification320 cited
  • 2015Engaging Asian students through game mechanics: Findings from two experiment studies298 cited
  • 2013A case study in the gamification of a university-level games development course287 cited

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2015
A Literature Review of Gamification Design Frameworks
285 cited
  • 2014A multilevel analysis of the effects of external rewards on elementary students' motivation, engagement and learning in an educational game268 cited
  • Cited by

    • 2022Gamification of an Entire Introductory Organic Chemistry Course: A Strategy to Enhance the Students’ Engagement42 cited
    • 2023Analyzing the Impact of a Gamification Approach on Primary Students’ Motivation and Learning in Science Education39 cited
    • 2019Analyzing Gamification Impact on a Mastery Learning Introductory Programming Course39 cited
    • 2019Gratification Sought in Gamification on Mobile Payment13 cited