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Creating GridlockED: A Serious Game for Teaching About Multipatient Environments
4 references·1 citing·22 second hop
Creating GridlockED: A Serious Game for Teaching About Multipatient Environments (2018)Creating GridlockED: A Serious Game for T…Serious Gaming in Medical Education (2016)Serious Gaming in Medical Edu…The effect of educational games on medical students’ learning outcomes: A systematic review: BEME Guide No 14 (2010)The effect of educational gam…Serious gaming technology in major incident triage training: A pragmatic controlled trial (2010)Serious gaming technology in …Educational games in an obstetrics and gynecology core curriculum (2005)Educational games in an obste…Game design elements of serious games in the education of medical and healthcare professions: a mixed-methods systematic review of underlying theories and teaching effectiveness (2024)Game design elements of serio…Experience and Education. (1938)Experience and Education (1986)The approaches to learning of students in a traditional and in an innovative problem‐based medical school (1986)Students’ likes and dislikes regarding student-activating and lecture-based educational settings: Consequences for students’ perceptions of the learning environment, student learning and performance (2008)Twelve tips for maximizing the effectiveness of game-based learning (2015)Effects of flipped classrooms integrated with MOOCs and game-based learning on the learning motivation and outcomes of students from different backgrounds (2018)Experiential Learning : Experience as the Source of Learning and Development (1983)A History of Business Teaching Games in English-Speaking and Post-Socialist Countries: The Origination and Diffusion of a Management Education and Development Technology (1993)Educational games for health professionals (2013)Game-Based E-Learning Is More Effective than a Conventional Instructional Method: A Randomized Controlled Trial with Third-Year Medical Students (2013)Gamification and Multimedia for Medical Education: A Landscape Review (2016)Rapid prototyping: An alternative instructional design strategy (1990)A Systematic Review of Serious Games in Training Health Care Professionals (2015)Effectiveness of serious games and impact of design elements on engagement and educational outcomes in healthcare professionals and students: a systematic review and meta-analysis protocol (2018)Making Learning Fun: Gaming in Radiology Education (2019)Escape Rooms as a Clinical Evaluation Method for Nursing Students (2020)A Coefficient of Agreement for Nominal Scales (1960)The Measurement of Observer Agreement for Categorical Data (1977)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Serious Games: A New Paradigm for Education? (2011)A Comprehensive Review of Serious Games in Health Professions (2014)Success factors for serious games to enhance learning: a systematic review (2016)
this work references cited by second hop

References

  • 2010Serious gaming technology in major incident triage training: A pragmatic controlled trial256 cited
  • 2010The effect of educational games on medical students’ learning outcomes: A systematic review: BEME Guide No 14237 cited
  • 2005Educational games in an obstetrics and gynecology core curriculum105 cited
  • 2016Serious Gaming in Medical Education104 cited

Cited by

  • 2024Game design elements of serious games in the education of medical and healthcare professions: a mixed-methods systematic review of underlying theories and teaching effectiveness43 cited

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